map / set iterator不可递增,我无法从头开始重新启动地图

时间:2016-05-12 21:14:42

标签: c++ data-structures iterator multimap

在这段代码中,我必须遍历一个充满妖精的地图,它们必须按照严格的顺序进行处理,从i = 0,1,2,...... 但是每当我运行我的代码时,我都会收到一个错误,指出它不可递增。我已经检查过这个错误的其他帖子,但是建议所有的askers从一开始就开始他们的地图,我不能从头开始重新启动它。我想知道你们中是否有人知道如何解决这个问题。此外,我必须使用基于地图的数据结构,以便二元搜索树或地图结构。我非常感谢任何提示,评论,提示或帮助。

#include <iostream>
#include <chrono>
#include <random>
#include <map>
#include <vector>

using namespace std;


class RandomNumberGenerator {
 public:
  RandomNumberGenerator(int x) :generator(x) {};
// return a double between -1 and 1
double randomBetween1and2() {
    return (2.0*generator()) / generator.max() - 1.0;
}
private:
minstd_rand0 generator;
};


int N;
 // Use a constant random number seed so behavior is consistent from run to run.
 int RANDOM_SEED;

int main()
 {

cout << "Enter seed for random number generator: ";
cin >> RANDOM_SEED;
RandomNumberGenerator rng(RANDOM_SEED);

cout << "Enter number of leprechauns: ";
cin >> N;

long playtime;
cout << "Enter game play time (seconds): ";
cin >> playtime;
playtime = playtime * 1000; // convert to milliseconds

double score = 0;
int nTrapped = 0;
// CODE FOR INITIALIZING DATA STRUCTURES GOES HERE
multimap<int, int> DataStructure;
int gold = 1000000;
for (int i = 0; i < N; i++)
{
    //Create N-locations based on the amount of leprechauns.
    //Key: Location Value: What leprechaun is present.
    double location = i * 1000;
    DataStructure.insert(make_pair(location, i + 1));
}
//Iterator to traverse around leprechauns:

//Vector for Gold:
//Creates N ints with default value of gold(1mil)
vector<double>LeprechaunGold(N, gold);

int t = 0; // keep track of number of iterations
auto start_time0 = chrono::high_resolution_clock::now();
auto timeSinceStartMS = 0;

    multimap<int, int>::iterator it = DataStructure.begin();
do {
    // CODE FOR A SINGLE ITERATION GOES HERE
    //Iteration - Traverse through the data structure:
        int vectorIterator = 0;
        //1 The leprechaun jumps to a new location.
        //// You can use the random number generator like so:
        double r = rng.randomBetween1and2();
        double x = 0;
        x = x + r*gold;
        DataStructure.insert(make_pair(x, it->second));
        //Delete old location.
        DataStructure.erase(it);
        //2 Determine if Key is inbetween pit.
        if (x >= -1000 || x <= 1000)
        {
            multimap<int, int>::iterator toBeDeleted = DataStructure.find(x);
            //If it IS between -1000 and 1000(It's in the PIT. "I fell in the pit. You fell in the pit. We all were in the pit.... THE PIT.")
            //Delete this leprechaun AND put goldVector(of that leprechaun) to 0, and place gold into score.
            DataStructure.erase(toBeDeleted);
            score += LeprechaunGold[vectorIterator];
            LeprechaunGold[vectorIterator] = 0;

        }
        //3 Determine if multiple keys(multiple leprechauns in one spot)
        //Count X.
        if (DataStructure.count(x) >= 1)
        {
            //If there are greater than one, two leprechauns are occupying the same spot(same key)
            multimap<int, int>::iterator toBeDeleted = DataStructure.find(x);
            /*range = DataStructure.equal_range(x);
            for (it = range.first; it != range.second; ++it)
            {

            }*/
        }

        //4 Leprechaun steals half gold from neighbor(s)
        //Move to next leprechaun in Goldvector:
        vectorIterator++;
    t++;
    it++;
    // code to measure run time
    auto end_time = std::chrono::high_resolution_clock::now();
    auto timeSinceStart = end_time - start_time0;
    timeSinceStartMS = chrono::duration_cast<chrono::milliseconds>(timeSinceStart).count();
} while (timeSinceStartMS < playtime);

cout << "Number of iterations = " << t << endl;
cout << "Number of trapped leprechauns = " << nTrapped << endl;
cout << "Score = " << (long)score << endl;
return 0;

}

1 个答案:

答案 0 :(得分:1)

您不应修改循环内的地图并使迭代器无效。我相信这一行是你问题的根源:

DataStructure.erase(it);

将所有这些放在容器中,如矢量,然后在循环结束后将其删除。或者,如果您使用的是C ++ 11,可能会将迭代器重新分配给擦除返回的下一个迭代器。

it=DataStructure.erase(it);