我在代码中创建了doubleAniation,我想为它添加一个缓动函数,所以我该怎么做?
答案 0 :(得分:9)
没有必要使用DoubleAnimationUsingKeyFrames
- 只需DoubleAnimation
即可:
CircleEase easing = new CircleEase(); // or whatever easing class you want
easing.EasingMode = EasingMode.EaseInOut;
DoubleAnimation scrollQueue = new DoubleAnimation();
scrollQueue.By = -singleScrollAmt;
scrollQueue.EasingFunction = easing;
scrollQueue.Duration = TimeSpan.FromSeconds(0.5);
MyTextBlock.BeginAnimation(Canvas.TopProperty, scrollQueue);
答案 1 :(得分:5)
我是这样做的:
DoubleAnimationUsingKeyFrames compassRoseAnimation = new DoubleAnimationUsingKeyFrames();
compassRoseAnimation.Duration = new Duration(TimeSpan.FromSeconds(2));
QuarticEase easingFunction = new QuarticEase();
easingFunction.EasingMode = EasingMode.EaseInOut;
EasingDoubleKeyFrame startAnimation = new EasingDoubleKeyFrame(previousRotationDegrees, KeyTime.FromPercent(0));
EasingDoubleKeyFrame endAnimation = new EasingDoubleKeyFrame(newRotationDegrees, KeyTime.FromPercent(1.0), easingFunction);
compassRoseAnimation.KeyFrames.Add(startAnimation);
compassRoseAnimation.KeyFrames.Add(endAnimation);
RotateTransform rotateTransform = new RotateTransform();
CompassWithNumbersControl.RenderTransform = rotateTransform;
rotateTransform.BeginAnimation(RotateTransform.AngleProperty, compassRoseAnimation);
答案 2 :(得分:-1)
我自己弄清楚了。我一直在寻找Easing属性,但事实上它被称为KeySpline,我必须使用DoubleAniamtionUsingKeyFrames来获得缓和功能。