我正在写一个涉及计时器的小程序但由于某种原因我无法让TimerTask更新我的Label.setText的值
public class Main extends Application {
Label TimerLabel;
/* Create a Button named button */
Button button;
/* Create three Radiobuttons named Radio1,Radio2,Radio3 */
RadioButton Radio1, Radio2, Radio3;
Timer QuestionTimer = new Timer();
TimerTask QuestionTick = new TimerTask() {
@Override
public void run() {
TimerLabel.setText(String.valueOf(Integer.valueOf(TimerLabel.getText())+1));
}
};
public static void main(String[] args) {
launch(args);
}
/*UI Part*/
@Override
public void start(Stage primaryStage) throws Exception {
/*Window(Stage) Title is set to "Try 1"*/
primaryStage.setTitle("Try 1");
/*Button properties*/
button = new Button();
button.setText("Click Me");
//Radio Button
Radio1 = new RadioButton();
Radio1.setText("Click Me 1");
Radio1.setOnAction(e->{
System.out.println("Radio Button Clicked");
});
Radio2 = new RadioButton();
Radio2.setText("Click Me 2");
Radio2.setOnAction(e->{
System.out.println("Radio Button 2 Clicked");
});
Radio3 = new RadioButton();
Radio3.setText("Click Me 3");
Radio3.setOnAction(e->{
System.out.println("Radio Button 3 Clicked");
});
TimerLabel = new Label();
TimerLabel.setText("0");
/*Here my layout is defined */
Pane Buttonlayout = new Pane();
button.setLayoutX(200);
button.setLayoutY(200);
Radio1.setLayoutX(15);
Radio1.setLayoutY(20);
Radio2.setLayoutX(15);
Radio2.setLayoutY(40);
Radio3.setLayoutX(15);
Radio3.setLayoutY(60);
TimerLabel.setLayoutX(100);
TimerLabel.setLayoutY(20);
Buttonlayout.getChildren().add(button);
Buttonlayout.getChildren().add(Radio1);
Buttonlayout.getChildren().add(Radio2);
Buttonlayout.getChildren().add(Radio3);
Buttonlayout.getChildren().add(TimerLabel);
/*Here we define the scene (aka everything inside the stage (inside the window))*/
Scene scene1 = new Scene(Buttonlayout,300,250);
primaryStage.setScene(scene1);
primaryStage.show();
QuestionTimer.scheduleAtFixedRate(QuestionTick,1000,1000);
}
}
那就是我的代码,我知道大部分内容似乎都很愚蠢,但我首先想开始对定时器进行编程,而且它没有用。任何形式的帮助将不胜感激
答案 0 :(得分:1)
从您看到的代码中,您正在使用java.util.Timer
类。文档说明Implementation note: All constructors start a timer thread.
不应该从另一个线程更新JavaFX UI,这是您使用计时器进行的操作。
不是直接更新UI,而是使用Platform.runLater(Runnable)在主JavaFX线程上安排UI任务。
javafx.application.Platform.runLater(new Runnable() {
@Override
public void run() {
TimerLabel.setText(String.valueOf(Integer.valueOf(TimerLabel.getText())+1));
}
}
并请,帮自己一个忙,摆脱链接的方法。当Integer.valueOf
抛出Exception
时,它将使调试变得更容易。
String timer_label = TimerLabel.getText();
Integer timer_int = Integer.valueOf(timer_label);
String timer_text = String.valueOf(timer_int + 1);
TimerLabel.setText(timer_text);