我尝试将Points Object和Mesh Object添加到同一场景中。但是一旦我添加网格,点就会消失。当我删除网格时,点会再次出现。三个.js是否可以同时在场景中同时使用?我现在正在使用r76。以前在Threejs r63中使用Three.ParticleSystem。这是一个错误还是错过了r63和r76之间的概念?
同样的行为似乎是Three.Line和Three.Points,我不能一起渲染。
有关于此的任何想法?提前谢谢。
答案 0 :(得分:1)
好吧,我咬了(你没有任何代码) -
的错误// - - - - points
geometry = new THREE.Geometry();
material = new THREE.PointsMaterial( { size:.1 } );
for (i1=1; i1<=10; i1+=1) {
var x1 = Math.random()*2-1;
var y1 = Math.random()*2-1;
var z1 = Math.random()*2-1;
geometry.vertices.push(new THREE.Vector3(x1,y1,z1));
}
object3d = new THREE.Points(geometry, material);
scene.add(object3d);
// - - - - line
geometry = new THREE.Geometry();
geometry.vertices = [ new THREE.Vector3(-1,1,0), new THREE.Vector3(0,-1,0), new THREE.Vector3(1,1,0) ];
material = new THREE.LineBasicMaterial( { color:0xffffff } );
object3d = new THREE.Line(geometry, material);
scene.add(object3d);
// - - - - sphere
geometry = new THREE.SphereGeometry(.5);
material = new THREE.MeshPhongMaterial( {color:0xffffff} );
mesh = new THREE.Mesh(geometry, material);
mesh.scale.x = 2;
mesh.position.set(0, 1, 0);
scene.add(mesh);