考虑这段代码:
Point findIntersection(Line l1, Line l2)
{
int T1, T2;
T2 = (l2.d.x*(l1.p.y-l2.p.y) + l2.d.y*(l2.p.x-l1.p.x))/(l1.d.x*l2.d.y - l1.d.y*l2.d.x);
T1 = (l1.p.x+l1.d.x*T2-l2.p.x)/l2.d.x;
if (T1>0 && 0<T2<1) {
return {l2.p.x+l2.d.x*T1, l2.p.y+l2.d.y*T1};
}
}
(完整代码http://pastebin.com/M6G40F4M)
此代码在第3行和第4行(以及较大的代码段中的13&amp; 14)中引起浮点异常。我的问题是为什么会发生这种情况,以及找到两条线相交的正确方法是什么。我知道这些错误通常在除以零时发生,但我不确定我在做什么以及如何防止它。
答案 0 :(得分:2)
你除以零 让我们来证明一下。
我将编译警告,以及未定义的行为清理程序。
clang++-3.9 -std=c++1z -g -Weverything -fsanitize=undefined -o main t.cpp
警告:
main.cpp:16:12: warning: generalized initializer lists are incompatible with C++98 [-Wc++98-compat]
return {l2.p.x+l2.d.x*T1, l2.p.y+l2.d.y*T1};
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
main.cpp:10:7: warning: no previous prototype for function 'findIntersection' [-Wmissing-prototypes]
Point findIntersection(Line l1, Line l2)
^
main.cpp:18:1: warning: control may reach end of non-void function [-Wreturn-type]
}
^
main.cpp:22:20: warning: generalized initializer lists are incompatible with C++98 [-Wc++98-compat]
case 0: return {r.p.x, r.d.y};
^~~~~~~~~~~~~~
main.cpp:25:20: warning: generalized initializer lists are incompatible with C++98 [-Wc++98-compat]
case 3: return {r.d.x, r.p.y};
^~~~~~~~~~~~~~
main.cpp:19:7: warning: no previous prototype for function 'getRectPoint' [-Wmissing-prototypes]
Point getRectPoint(Rect r, int n)
^
main.cpp:27:1: warning: control may reach end of non-void function [-Wreturn-type]
}
^
运行时:
main.cpp:13:57: runtime error: division by zero
[1] 26614 floating point exception (core dumped) ./main
第13行:
T2 = (l2.d.x*(l1.p.y-l2.p.y) + l2.d.y*(l2.p.x-l1.p.x))/(l1.d.x*l2.d.y - l1.d.y*l2.d.x);