我目前正在将我的软件从Cocos2d-X 2.2.6迁移到Cocos2d-X 3.10,我无法使一些MenuItem回调工作。
我的代码如下:
bool MainMenuLayer::init()
{
bool result;
result = Layer::init();
mainMenu = Menu::create();
mainMenu->setPosition(0, 0);
this->addChild(mainMenu);
Sprite *equalSprite, *equalDownSprite;
MenuItemSprite *equalButton;
LabelBMFont *equalButtonLabel;
MenuItemLabel *equalButtonMenuLabel;
CCPoint equalButtonMenuLabelPosition;
CCPoint equalButtonPosition;
equalSprite = Sprite::createWithSpriteFrameName("botao_menu_igual.png");
equalDownSprite = Sprite::createWithSpriteFrameName("botao_menu_igual_down.png");
equalButton = MenuItemSprite::create(equalSprite, equalDownSprite, CC_CALLBACK_1(MainMenuLayer::buttonPressedCallback, this));
equalButton->setEnabled(gameContext->getEqualGameEnabled());
equalButton->setTag(EQUAL_BUTTON_TAG);
equalButtonPosition = Point(screenSize.width / 4, screenSize.height / 2);
equalButton->setPosition(mainMenu->convertToNodeSpace(equalButtonPosition));
mainMenu->addChild(equalButton);
equalButtonLabel = LabelBMFont::create(localization->getLocalizedString("EqualButtonLabel"), fontHelper->getStdFont().c_str());
equalButtonMenuLabel = MenuItemLabel::create(equalButtonLabel, CC_CALLBACK_1(MainMenuLayer::buttonPressedCallback, this));
equalButtonMenuLabel->setTag(EQUAL_BUTTON_TAG);
equalButtonMenuLabelPosition.x = equalButtonPosition.x;
equalButtonMenuLabelPosition.y = equalButtonPosition.y - equalButton->boundingBox().size.height / 2 - equalButtonMenuLabel->boundingBox().size.height;
equalButtonMenuLabel->setPosition(mainMenu->convertToNodeSpace(equalButtonMenuLabelPosition));
mainMenu->addChild(equalButtonMenuLabel);
此处还有一个头文件的一部分,我在其中定义了mainMenu对象:
using namespace cocos2d;
class MainMenuLayer : public Layer
{
private:
Size screenSize;
Menu *mainMenu;
bool init();
void buttonPressedCallback(Ref *sender);
public:
MainMenuLayer();
~MainMenuLayer();
static MainMenuLayer *create();
static CCScene *scene();
};
问题在于,当我运行游戏并点击上面创建的按钮时,我会在文件type_traits文件和return (((*_STD forward<_Ty1>(_Arg1)).*_Pmf)(_STD forward<_Types2>(_Args2)...));
行中看到异常(见下文)。
struct _Invoker_pmf_pointer
{ // INVOKE a pointer to member function on a [smart] pointer
template<class _Decayed,
class _Ty1,
class... _Types2>
static auto _Call(_Decayed _Pmf, _Ty1&& _Arg1, _Types2&&... _Args2)
-> decltype(((*_STD forward<_Ty1>(_Arg1)).*_Pmf)(
_STD forward<_Types2>(_Args2)...))
{ // INVOKE a pointer to member function on a [smart] pointer
return (((*_STD forward<_Ty1>(_Arg1)).*_Pmf)(
_STD forward<_Types2>(_Args2)...));
}
};
我创建这个回调错了?还有其他人遇到过这个吗?
答案 0 :(得分:0)
我弄清楚错误是什么。问题是我在前一个场景上注册了一个触摸监听器,当场景结束时我没有删除它。
因此,当我在更改场景之前添加了移除触摸侦听器代码时,一切都运行良好。
void SplashScreenMenuLayer::onTouchesEnded(Touch* touch, Event* event)
{
Director::getInstance()->getEventDispatcher()->removeEventListener(touchListener);
Director::getInstance()->replaceScene(MainMenuLayer::scene());
}