我试图从另一个脚本更改对象var。 我有脚本A:
public class weapon : MonoBehaviour {
public weapon weaponOn;
private string Name;
private float Damages;
private float FireRate;
public weapon(string name, float damages, float fireRate) {
this.Name = name;
this.Damages = damages;
this.FireRate = fireRate;
}
void Start () {
weapon weaponOn = new weapon ("Rien", 0, 0);
Debug.Log (weaponOn.Name);
我正在尝试更改脚本B中'weaponOn'的名称,如:
public class buyWeapon : MonoBehaviour {
public static weapon weaponn;
void Start () {
weaponn = gameObject.GetComponent<weapon> ().weaponOn;
}
void Update () {
if (Input.GetKeyDown (KeyCode.F)) {
weaponn.Name = "New Name"; //Doesn"t contain a definition for Name
}
}
}
我很抱歉,如果你觉得这很容易,但我迷失在'静态'var'公共/私人'这样的东西,我是C#的新手,所以请帮忙。 提前致谢:D
答案 0 :(得分:0)
Name
是private
。设为public
:
public string Name;