我正在尝试在python中编写一个程序,它接受一部分图像并使用GridLayout在kivy中呈现它们。
将XML文件与我的地图数据一起使用,我正在从他们的全局ID(或“GID”)中读取每个磁贴,请参阅here以获取有关其如何工作的解释以及我的程序使用的过程),转换将源tileset图像转换为纹理,并使用.get_region()方法获取该纹理的区域。然后我创建一个Image小部件,其中部分纹理将在GridLayout中。但是我得到了这个错误:
追踪(最近一次通话): 文件“test_parse_xml.py”,第92行,in Ground = Layer(root [1] .attrib ['name'],int(root [1] .attrib ['width']),int(root [1] .attrib ['height'])) 在 init 中的文件“test_parse_xml.py”,第85行 self.add_widget(Image(current_texture))#返回错误。我做错了什么?
在add_widget中输入文件“/Applications/Kivy.app/Contents/Resources/kivy/kivy/uix/layout.py”,第85行 大小= self._trigger_layout, AttributeError:'Layer'对象没有属性'_trigger_layout'
关于如何解决此问题的任何想法?兴趣点是说
的界限self.add_widget(Image(current_texture))
这是我的完整计划。
import xml.etree.ElementTree as ET
from kivy.uix.gridlayout import GridLayout
from kivy.graphics.texture import Texture
from kivy.core.image import Image
from kivy.core.window import Window
tree = ET.parse('test_tileset.tmx')
root = tree.getroot()
#import general elements from <map> tag
mapWidth = int(root.attrib['width'])
mapHeight = int(root.attrib['height'])
tileWidth = int(root.attrib['tilewidth'])
tileHeight = int(root.attrib['tileheight'])
class TileSet(object):
"""Stores data about tilesets to be accessed by tiles from that tileset"""
def __init__(self, imagePath, imageWidth, imageHeight, #creating instance attributes of the class,
tilesetFirstGid, tilesetTileWidth, tilesetTileHeight): #change values with each instance
self.imagePath = imagePath
self.imageWidth = imageWidth
self.imageHeight = imageHeight
self.tilesetFirstGid = tilesetFirstGid
self.tilesetTileWidth = tilesetTileWidth
self.tilesetTileHeight = tilesetTileHeight
self.tilesetLastGid = (imageHeight//tilesetTileHeight)*(imageWidth//tilesetTileWidth)
#make a list of all the tilesets
tilesetList = []
#import data for each tileset from each <tileset> tag
Test = TileSet(root[0][0].attrib['source'], int(root[0][0].attrib['width']),
int(root[0][0].attrib['height']), int(root[0].attrib['firstgid']),
int(root[0].attrib['tilewidth']), int(root[0].attrib['tileheight'])
)
tilesetList.append(Test)
def get_tileset(gid):
"""takes an integer, the gid. Returns an instance of the tileset that has that gid"""
for i in tilesetList:
if gid <= i.tilesetLastGid:
return i
class Layer(GridLayout):
"""creates a grid of tiles based on information from a layer."""
def __init__(self, name, width, height, **kwargs):
self.name = str(name)
self.width = width
self.height = height
#set the number of columns of the gridlayout
self.cols = width
#get the layer for ease of iteration below
#using XPath to find all 'data' nodes that are children of nodes
#with the name of the instance of the class
self.layer = root.find(".//*[@name='"+self.name+"']/data")
prevgid = 1
current_texture = Image(Test.imagePath).texture
current_texture = current_texture.get_region(0, 0, 32, 32)
for gid in self.layer:
gid = int(gid.attrib['gid'])
if gid > 0:
if gid != prevgid:
ts = get_tileset(gid)
current_texture = Image(ts.imagePath).texture
#getting a region of the texture based off the Global ID (GID)
current_texture = current_texture.get_region((ts.imageWidth//ts.tilesetTileWidth-1)*ts.tilesetTileWidth,
(ts.imageHeight//ts.tilesetTileHeight-1)*ts.tilesetTileHeight,
ts.tilesetTileWidth, ts.tilesetTileHeight)
prevgid = gid
self.add_widget(Image(current_texture)) #returns an error. What am I doing wrong?
#Is there a better way to add the texture to the GridLayout?
else:
self.add_widget() #something will go here once I figure out my main problem
Ground = Layer(root[1].attrib['name'], int(root[1].attrib['width']), int(root[1].attrib['height']))
if __name__ == '__main__':
Ground().run()
答案 0 :(得分:1)
您需要在__init__
方法
def __init__(self, name, width, height, **kwargs):
GridLayout.__init__(self, cols=2, row_force_default=True, row_default_height=40, spacing=[0, 1],**kwargs)
self.name = str(name)
self.width = width
self.height = height