可以在同一个WebGLRender中渲染多个EffectComposer吗?
这是我的代码,它不起作用。但是renderer.render()没问题,没有效果。 有人可以调试我的代码吗?
var renderer;
var scene1, scene2;
var camera;
var geometry1, geometry2;
var FilmShader;
var composer1, composer2;
scene1.add(geometry1);
scene2.add(geometry2);
var renderPass1 = new THREE.RenderPass( scene1, camera );
var renderPass2 = new THREE.RenderPass( scene2, camera );
var filmPass = new THREE.ShaderPass( THREE.FilmShader );
composer1 = new THREE.EffectComposer(renderer);
composer2 = new THREE.EffectComposer(renderer);
composer1.addPass(renderPass1);
composer1.addPass(filmPass);
composer2.addPass(renderPass2);
composer2.addPass(filmPass);
// It's not work, just render composer2(or composer2 cover composer1)
composer1.render();
composer2.render();
// It's ok, but on effect
renderer.autoClear = false;
renderer.render(scene1, camera);
renderer.render(scene2, camera);