我暂停IBAction&一个简历IBAction,都是按钮,但是我在游戏过程中收集了游戏点数。如何在暂停时将不同的游戏点整数值存储在IBAction&将它们传递给简历IBAction方法。
注意:暂停IBAction使所有NSTIMERS失效,简历IBAction重新创建它们。
答案 0 :(得分:1)
IBAction是代码。它不能存储任何东西。您需要将状态保存在某个地方,例如实现IBAction的对象的实例变量
答案 1 :(得分:1)
只是为了协助,我找到了一个快速的解决方案....但我确信这是一个更清洁的方法:
在vc.h中:
NSMutableArray storeVariables;
在vc.m
中int a, b, c, d;
- (void)viewDidLoad
{
[super viewDidLoad];
a=0;
b=0;
c=0;
d=0;
storeVariables = [[NSMutableArray alloc] init];
}
-(IBAction)pauseButton:(id)sender{
a=3;
b=4;
c=5;
d=6;
[storeVariables addObject:[NSNumber numberWithInt:a]];
[storeVariables addObject:[NSNumber numberWithInt:b]];
[storeVariables addObject:[NSNumber numberWithInt:c]];
[storeVariables addObject:[NSNumber numberWithInt:d]];
NSLog(@"%d, %d, %d, %d", storeVariables[0], storeVariables[1], storeVariables[2], storeVariables[3]);
}
-(IBAction)resumeButton:(id)sender{
a = [storeVariables[0]];
b = [storeVariables[1]]
c = [storeVariables[2]]
d = [storeVariables[3]]
NSLog(@"%d, %d, %d, %d", a, b, c, d);
storeVariables = [[NSMutableArray alloc] init];
}
答案 2 :(得分:0)
这是有效的: .h文件 -
@interface ViewController2 : UIViewController{
NSMutableArray *savedScoreData;
int PlayTimer;
int timeMinute;
int bonusPts;
int enemykill;
}
.m文件 -
- (void)viewDidLoad {
PlayTimer = 0;
timeMinute = 0;
bonusPts = 0;
timeMinute = 0;
savedScoreData = [[NSMutableArray alloc] init];
}
- (IBAction)pauseButton:(id)sender {
NSLog(@"pause-before: %d, %d, %d,",PlayTimer,enemykill,bonusPts);
[GameTimer invalidate]; //this constantly changes the PlayTimer & timeMinute variables
[characterTimer invalidate];
[enemyTimer invalidate]; //this constantly changes the enemyKill & bonusPts variables
[_bonusImgHolder removeFromSuperview];
if([_soundEnable isEqualToString:@"YES"]){
[_player2 pause];
}
//NSLog(@"%tu",_player2.playing);
_resumeButton.hidden = NO;
_pauseButton.hidden = YES;
NSLog(@"pause-after: %d, %d, %d,",PlayTimer,enemykill,bonusPts);
//[sender num :PlayTimer];
[savedScoreData addObject:[NSNumber numberWithInteger: PlayTimer]];
[savedScoreData addObject:[NSNumber numberWithInteger: timeMinute]];
[savedScoreData addObject:[NSNumber numberWithInteger: enemykill]];
[savedScoreData addObject:[NSNumber numberWithInteger: bonusPts]];
NSLog(@"%i", [savedScoreData[0] intValue]);
NSLog(@"%d", [savedScoreData[1] intValue]);
NSLog(@"%d", [savedScoreData[2] intValue]);
NSLog(@"%d", [savedScoreData[3] intValue]);
}
- (IBAction)resumeButton:(int)pauseButton{
NSLog(@"resume-before: %d, %d, %d,",PlayTimer,enemykill,bonusPts);
PlayTimer = [savedScoreData[0] intValue];
timeMinute = [savedScoreData[1] intValue];
enemykill = [savedScoreData[2] intValue];
bonusPts = [savedScoreData[3] intValue];
NSLog(@"%d", (int)enemykill);
_resumeButton.hidden = YES;
_pauseButton.hidden = NO;
if([_soundEnable isEqualToString:@"YES"]){
[_player2 play];
}
GameTimer = [NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector(CollectPoints) userInfo:nil repeats:YES];
characterTimer = [NSTimer scheduledTimerWithTimeInterval:0.01 target:self selector:@selector(Jumping) userInfo:nil repeats:YES];
enemyTimer = [NSTimer scheduledTimerWithTimeInterval:0.01 target:self selector:@selector(enemyTravel) userInfo:nil repeats:YES];
NSLog(@"resume-after: %d, %d, %d,",PlayTimer,enemykill,bonusPts);
[savedScoreData removeAllObjects];
}