使用虚幻引擎4,我试图向前移动我的车辆(AWheeledVehicle)。我正确地引用了正确的车辆,但它仍然不会移动。 不知道我做错了什么。
下面是我的车辆和控制器类
AAIWheeledVehicle
AAIWheeledVehicle::AAIWheeledVehicle(){
AIControllerClass = AMyAIVehicleController::StaticClass();
}
AMyAIVehicleController
void AMyAIVehicleController::Possess(APawn *pawn){
Super::Possess(pawn);
//FVector location2 = pawn->GetActorLocation(); // -11310, 8910, 0
// initialize location of target point
location.X = -9620.0f;
location.Y = 8910.0f;
location.Z = 0.0f;
scaleValue = 1.0f;
target = GetWorld()->SpawnActor<ATargetPoint>(location, FRotator::ZeroRotator);
target->SetActorLocation(location);
// get AI vehicle reference
vehicle = Cast<AWheeledVehicle>(pawn);
// add forward movement to vehicle, scale = 1
vehicle->AddMovementInput(GetActorForwardVector(), scaleValue);
//vehicle->GetVehicleMovement()->Velocity.X = 1.0f;
//vehicle->GetVehicleMovement()->SetThrottleInput(1.0f);
//vehicle->GetVehicleMovement()->SetSteeringInput(1.0f);
//vehicle->GetVehicleMovement()->SetHandbrakeInput(false);
// set rotaion of vehicle to rotation of the target point
vehicle->SetActorRotation(target->GetActorRotation());
}
答案 0 :(得分:-1)
UE4中的车辆设置非常棘手。它有一些可以协同工作的移动部件。确保您的初始车辆设置正常,否则无论涉及哪些代码,它都可能无法移动。 (顺便说一句,代码看起来很好,但我建议在蓝图中进行测试以验证设置是否正确)
我在我的频道上制作了关于UE4中车辆设置的视频,这可能会解决您的问题。通过并确保设置是相同的,因为无论您使用的是C ++还是蓝图,都需要这样做。这是链接: