旋转UIImage的问题 - IOS / Swift

时间:2016-04-29 07:33:48

标签: ios swift rotation uiimage swift-extensions

为了旋转UIImage,我使用了从互联网上下载的扩展程序。在那里,旋转工作但有一些有线行为。

这是扩展代码

import UIKit

extension UIImage {

    public func imageRotatedByDegrees(degrees: CGFloat, flip: Bool) -> UIImage {

        let radiansToDegrees: (CGFloat) -> CGFloat = {
            return $0 * (180.0 / CGFloat(M_PI));
        }
        let degreesToRadians: (CGFloat) -> CGFloat = {
            return $0 / 180.0 * CGFloat(M_PI);
        }

        // calculate the size of the rotated view's containing box for our drawing space
        let rotatedViewBox = UIView(frame: CGRect(origin: CGPointZero, size: size));
        let t = CGAffineTransformMakeRotation(degreesToRadians(degrees));
        rotatedViewBox.transform = t;
        let rotatedSize = rotatedViewBox.frame.size

        // Create the bitmap context
        UIGraphicsBeginImageContext(rotatedSize);
        let bitmap = UIGraphicsGetCurrentContext();

        // Move the origin to the middle of the image so we will rotate and scale around the center.
        CGContextTranslateCTM(bitmap, rotatedSize.width / 2.0, rotatedSize.height / 2.0);

        // Rotate the image context
        CGContextRotateCTM(bitmap, degreesToRadians(degrees));

        // Now, draw the rotated/scaled image into the context
        var yFlip: CGFloat;

        if(flip){
            yFlip = CGFloat(-1.0);
        } else {
            yFlip = CGFloat(1.0);
        }

        CGContextScaleCTM(bitmap, yFlip, -1.0);
        CGContextDrawImage(bitmap, CGRectMake(-size.width / 2, -size.height / 2, size.width, size.height), CGImage);

        let newImage = UIGraphicsGetImageFromCurrentImageContext();
        UIGraphicsEndImageContext();

        return newImage;
    }
}

这就是我调用扩展方法并将返回的图像设置为图像视图的方法。图像视图的'contentMode'属性设置为'Scale to Fill'

currentPagePreviewImageVew.image = currentPagePreviewImageVew.image!.imageRotatedByDegrees(90, flip: false);

这是按下旋转按钮

之前的样子

enter image description here

这是在按下旋转按钮一次之后。(参见图像未旋转但尺寸已更改)

enter image description here

这是图像旋转90度时(图像旋转后如图所示,当图像处于0和180度时,其他视图会被拉伸,如上面的屏幕(2))

enter image description here

有人可以告诉我我的代码有什么问题,如果有更好的解决方案,请告诉我。任何帮助将受到高度赞赏。

已编辑:拉伸视图是因为存在约束问题。我通过在imageview上方的工具栏上设置一个高度约束来解决它。但仍然无法找到第一次的答案。

3 个答案:

答案 0 :(得分:4)

    func flipImageVertical(originalImage: UIImage) -> UIImage
    {
        let tempImageView:UIImageView = UIImageView(image: originalImage)
        UIGraphicsBeginImageContext(tempImageView.frame.size)
        let context:CGContextRef = UIGraphicsGetCurrentContext()!
        let flipVertical:CGAffineTransform = CGAffineTransformMake(1,0,0,-1,0,tempImageView.frame.size.height)
        CGContextConcatCTM(context, flipVertical)
        tempImageView.layer .renderInContext(context)

        let flippedImage:UIImage = UIGraphicsGetImageFromCurrentImageContext()
        UIGraphicsEndImageContext()
        return flippedImage
    }

    func flipImageHorizontal(originalImage: UIImage) -> UIImage
    {
        let tempImageView:UIImageView = UIImageView(image: originalImage)
        UIGraphicsBeginImageContext(tempImageView.frame.size)
        let context:CGContextRef = UIGraphicsGetCurrentContext()!
        let flipHorizontal:CGAffineTransform = CGAffineTransformMake(-1,0,0,1,tempImageView.frame.size.width,0)

        CGContextConcatCTM(context, flipHorizontal)
        tempImageView.layer .renderInContext(context)

        let flippedImage:UIImage = UIGraphicsGetImageFromCurrentImageContext()
        UIGraphicsEndImageContext()
        return flippedImage
    }

答案 1 :(得分:1)

你必须试试这个:

extension UIImage {
    public func imageRotatedByDegrees(degrees: Double, flip: Bool) -> UIImage {

        // calculate the size of the rotated view's containing box for our drawing space
        let rotatedViewBox = UIView(frame: CGRect(origin: CGPointZero, size: size))
        let t = CGAffineTransformMakeRotation(CGFloat(toRadian(degrees)))
        rotatedViewBox.transform = t
        let rotatedSize = rotatedViewBox.frame.size

        // Create the bitmap context
        UIGraphicsBeginImageContext(rotatedSize)
        let bitmap = UIGraphicsGetCurrentContext()

        CGContextSetAllowsAntialiasing(bitmap, true)
        CGContextSetShouldAntialias(bitmap, true)
        CGContextSetInterpolationQuality(bitmap, CGInterpolationQuality.High)

        // Move the origin to the middle of the image so we will rotate and scale around the center.
        CGContextTranslateCTM(bitmap, rotatedSize.width / 2.0, rotatedSize.height / 2.0)

        //   // Rotate the image context
        CGContextRotateCTM(bitmap, CGFloat(toRadian(degrees)))

        // Now, draw the rotated/scaled image into the context
        var yFlip: CGFloat

        if(flip){
            yFlip = CGFloat(-1.0)
        } else {
            yFlip = CGFloat(1.0)
        }

        CGContextScaleCTM(bitmap, yFlip, -1.0)
        CGContextDrawImage(bitmap, CGRectMake(-size.width / 2, -size.height / 2, size.width, size.height), CGImage)

        let newImage = UIGraphicsGetImageFromCurrentImageContext()
        UIGraphicsEndImageContext()

        return newImage
    }

然后使用此方法来满足您的新尺寸:

extension UIImage {
    public func resizeImage(newSize:CGSize) -> UIImage {

        let newRect = CGRectIntegral(CGRectMake(0, 0, newSize.width, newSize.height))
        let imageRef:CGImageRef = self.CGImage!

        UIGraphicsBeginImageContextWithOptions(newSize, false, 0)
        let context:CGContextRef = UIGraphicsGetCurrentContext()!

        // Set the quality level to use when rescaling
        CGContextSetInterpolationQuality(context, CGInterpolationQuality.High)
        CGContextSetAllowsAntialiasing(context, true)
        CGContextSetShouldAntialias(context, true)

        let flipVertical:CGAffineTransform = CGAffineTransformMake(1, 0, 0, -1, 0, newSize.height)

        CGContextConcatCTM(context, flipVertical)
        // Draw into the context; this scales the image
        CGContextDrawImage(context, newRect, imageRef)

        // Get the resized image from the context and a UIImage
        let newImage:UIImage = UIImage(CGImage: CGBitmapContextCreateImage(context)!)

        UIGraphicsEndImageContext();
        return newImage
    }
}

答案 2 :(得分:0)

我使用了以下扩展程序并且工作正常。实际上这是 swift 3

import UIKit

extension UIImage {

    public func rotateImageByDegrees(_ degrees: CGFloat) -> UIImage {

        let degreesToRadians: (CGFloat) -> CGFloat = {
            return $0 / 180.0 * CGFloat(M_PI)
        }

        // calculate the size of the rotated view's containing box for our drawing space
        let rotatedViewBox = UIView(frame: CGRect(origin: CGPoint.zero, size: self.size))
        let t = CGAffineTransform(rotationAngle: degreesToRadians(degrees));
        rotatedViewBox.transform = t
        let rotatedSize = rotatedViewBox.frame.size

        // Create the bitmap context
        UIGraphicsBeginImageContext(rotatedSize)
        let bitmap = UIGraphicsGetCurrentContext()

        // Move the origin to the middle of the image so we will rotate and scale around the center.
        bitmap?.translateBy(x: rotatedSize.width / 2.0, y: rotatedSize.height / 2.0);

        // Rotate the image context
        bitmap?.rotate(by: degreesToRadians(degrees));

        // Now, draw the rotated/scaled image into the context
        bitmap?.scaleBy(x: 1.0, y: -1.0)
        bitmap?.draw(self.cgImage!, in: CGRect(x: -self.size.width / 2, y: -self.size.height / 2, width: self.size.width, height: self.size.height))

        let cgimage:CGImage  = bitmap!.makeImage()!
        return UIImage(cgImage: cgimage)
    }
}

所有其他事情与问题中的相同。