public class GameScreen implements Screen {
public void show()
{
buttonsAtlas = new TextureAtlas("Color.pack"); //button atlas image
buttonSkin = new Skin();
buttonSkin.addRegions(buttonsAtlas);
font = new BitmapFont(Gdx.files.internal("CustomFont.fnt"), false); //the font
stage = new Stage(); // window is stage
stage.clear();
TextButton.TextButtonStyle style = new TextButton.TextButtonStyle(); // button properties
style.up = buttonSkin.getDrawable("Red");
style.down = buttonSkin.getDrawable("Blue");
style.font = font;
gameButton = new TextButton("Game Screen", style); //button text and style
gameButton.setPosition(-250, 500); //button location
gameButton.setHeight(600); //button height
gameButton.setWidth(1200); //button width
shopButton = new TextButton("Shop Menuuuu", style); //button text and style
shopButton.setPosition(100, 500); //button location
shopButton.setHeight(600); //button height
shopButton.setWidth(1200); //button width
stage.addActor(shopButton);
stage.addActor(gameButton);
Gdx.input.setInputProcessor(stage);
gameButton.addListener(new InputListener() {
public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
gameButton.setBounds(-250, 500, 100, 100);
Gdx.app.log("my app,", "pressed");
game.setScreen(new inGame(game));
return true;
}
public void touchUp(InputEvent event, float x, float y, int pointer, int button) {
Gdx.app.log("my app", "released");
}
});
shopButton.addListener(new InputListener() {
public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
shopButton.setBounds(100, 500, 100, 100);
Gdx.app.log("my app,", "pressed");
game.setScreen(new Shop(game));
return true;
}
public void touchUp(InputEvent event, float x, float y, int pointer, int button) {
Gdx.app.log("my app", "released");
}
});
}
public void render(float x)
{
Gdx.gl.glClearColor(1, 1, 1, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
stage.act();
game.batch.begin();
stage.draw();
game.batch.end();
}
public void dispose()
{
batch.dispose();
buttonSkin.dispose();
buttonsAtlas.dispose();
stage.dispose();
}
我想让两个TextButton
同时工作。但是,屏幕上始终显示一个按钮,这是添加到舞台的最后一个按钮。在这种情况下,它是gameButton
,因为它是添加到舞台的最后一个按钮。
如何让两个按钮都正常工作?
答案 0 :(得分:0)
设置负坐标没有意义,可能需要了解游戏的坐标系: o,o位于屏幕的左下角 因此,当您给出负值时,该部分不会显示。
所以两个图像在你的情况下是重叠的,舞台给予了参与者的z索引,最后添加的对象将具有最高的z索引,这意味着最后添加的对象将在其他人之上绘制。
您需要做什么:
{{1}}
也在做actionbound里面的actionlistner不是一个好主意