Stackoverflow新手很抱歉如果我发错了!感谢
我的应用程序是一个有时间限制的迷宫游戏,一旦游戏结束的时间达到0并且它通过屏幕进入游戏(单独的快速文件),这包括一个"重播"按下时按钮只显示gamescene.sks文件而不是gamescene.swift文件(因此没有任何功能起作用)。有没有办法显示两者?
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
for touch: AnyObject in touches {
let location = touch.locationInNode(self)
let node = self.nodeAtPoint(location) //1
if node.name == "replay" { //2
let reveal : SKTransition = SKTransition.flipHorizontalWithDuration(1)
let scene = GameScene(size: self.size)
scene.scaleMode = .AspectFill
self.view?.presentScene(scene, transition: reveal)
let reveal2 : SKTransition = SKTransition.flipHorizontalWithDuration(1)
let sksScene = SKScene(fileNamed: "GameScene.sks")
sksScene!.scaleMode = .AspectFill
self.view?.presentScene(sksScene!, transition: reveal2)
}
}
}
答案 0 :(得分:0)
您需要确保在加载 GameScene.sks
时使用 GameScene 子类let skView = self.view as SKView!
let transition = SKTransition.flipHorizontalWithDuration(0.5)
let scene = GameScene(fileNamed:"GameScene") as GameScene!
scene.scaleMode = .AspectFill
skView.presentScene(scene, transition: transition)
您只需使用presentScene
一次:]