我希望从iPhone麦克风录制我的音频并转换为iLBC,然后流式传输到远程服务器。但我总是在1768846202
中获得AudioConverterFillComplexBuffer
。
我知道这意味着kAudioConverterErr_InvalidInputSize
,但我不知道哪个输入错了。
我搜索了一些文章,例如Stream audio from iOS,Record audio on iPhone with smallest file size和AudioUnit PCM compression to iLBC and decompression to PCM,但这些文章都没有解决我的问题。
这是我的转换功能:
-(AudioBuffer) doConvert: (AudioBuffer)pcmData
{
char *outputBuffer = NULL;
OSStatus status;
UInt32 theOutputBufSize = pcmData.mDataByteSize;//32768;
outputBuffer = (char*)malloc(sizeof(char) * theOutputBufSize);
/* Create the output buffer list */
AudioBufferList outBufferList;
outBufferList.mNumberBuffers = 1;
outBufferList.mBuffers[0].mNumberChannels = 1;
outBufferList.mBuffers[0].mDataByteSize = theOutputBufSize;
outBufferList.mBuffers[0].mData = outputBuffer;
//Converting
//UInt32 ioOutputDataPackets = numOutputPackets;
UInt32 numOutputDataPackets = 1;
AudioStreamPacketDescription outPacketDesc[1];
status = AudioConverterFillComplexBuffer(audioConverterDecode,
encodeProc,
&pcmData,
&numOutputDataPackets,
&outBufferList,
outPacketDesc);
//outBufferList.mBuffers[0].mDataByteSize = theOutputBufSize;
[self hasError:status:__FILE__:__LINE__];
/* Set the ouput data */
AudioBuffer outData;
outData.mNumberChannels = 1;
outData.mData = outBufferList.mBuffers[0].mData;
outData.mDataByteSize = outBufferList.mBuffers[0].mDataByteSize;
return outData;
}
我最初的职能:
-(void)initDecoder
{
NSLog(@"initDecoder");
AudioStreamBasicDescription srcFormat, dstFormat;
//AudioConverterRef converter = NULL;
char *outputBuffer = NULL;
OSStatus status;
//output format
dstFormat.mSampleRate = 8000.0;
dstFormat.mFormatID = kAudioFormatiLBC ;
dstFormat.mChannelsPerFrame = 1;
//dstFormat.mBitsPerChannel = 0;
dstFormat.mBytesPerPacket = 38;//50;
dstFormat.mFramesPerPacket = 160;//240;
dstFormat.mBytesPerFrame = 0;
dstFormat.mBitsPerChannel = 0;
dstFormat.mFormatFlags = 0;// little-endian
//source format
srcFormat.mSampleRate = SAMPLE_RATE; //This is 48000
srcFormat.mFormatID = kAudioFormatLinearPCM;
srcFormat.mFormatFlags = kAudioFormatFlagIsPacked | kAudioFormatFlagIsSignedInteger;
srcFormat.mFramesPerPacket = 1;
srcFormat.mChannelsPerFrame = 1;
srcFormat.mBitsPerChannel = 16;
srcFormat.mBytesPerPacket = 2;
srcFormat.mBytesPerFrame = 2;
srcFormat.mReserved = 0;
status = AudioConverterNew(&srcFormat, &dstFormat, &audioConverterDecode);
[self hasError:status:__FILE__:__LINE__];
}
答案 0 :(得分:1)
我在this中更改了一些代码,然后找到了我的解决方案。
createAudioConvert:
AudioStreamBasicDescription inputFormat = *(CMAudioFormatDescriptionGetStreamBasicDescription(CMSampleBufferGetFormatDescription(sampleBuffer))); // 输入音频格式
AudioStreamBasicDescription outputFormat;
memset(&outputFormat, 0, sizeof(outputFormat));
outputFormat.mSampleRate = 8000;
outputFormat.mFormatID = kAudioFormatiLBC;
outputFormat.mChannelsPerFrame = 1;
// use AudioFormat API to fill out the rest of the description
UInt32 size = sizeof(outputFormat);
AudioFormatGetProperty(kAudioFormatProperty_FormatInfo, 0, NULL, &size, &outputFormat);
outputFormat.mBytesPerPacket = 50;
outputFormat.mFramesPerPacket = 240;
AudioClassDescription *desc = [self getAudioClassDescriptionWithType:kAudioFormatiLBC, fromManufacturer:kAppleSoftwareAudioCodecManufacturer];
if (AudioConverterNewSpecific(&inputFormat, &outputFormat, 1, desc, &m_converter) != noErr)
{
printf("AudioConverterNewSpecific failed\n");
return NO;
}
return YES;
encoderAAC
if ([self createAudioConvert:sampleBuffer] != YES)
{
return NO;
}
CMBlockBufferRef blockBuffer = nil;
AudioBufferList inBufferList;
if (CMSampleBufferGetAudioBufferListWithRetainedBlockBuffer(sampleBuffer, NULL, &inBufferList, sizeof(inBufferList), NULL, NULL, 0, &blockBuffer) != noErr)
{
printf("CMSampleBufferGetAudioBufferListWithRetainedBlockBuffer failed");
return NO;
}
AudioBufferList outBufferList;
outBufferList.mNumberBuffers = 1;
outBufferList.mBuffers[0].mNumberChannels = 1;//2;
outBufferList.mBuffers[0].mDataByteSize = *aacLen;
outBufferList.mBuffers[0].mData = aacData;
UInt32 outputDataPacketSize = 1;
OSStatus err = AudioConverterFillComplexBuffer(m_converter, inputDataProc, &inBufferList, &outputDataPacketSize, &outBufferList, NULL);
printf("AudioConverterFillComplexBuffer\n");
if ( err != noErr)
{
printf("AudioConverterFillComplexBuffer failed\n");
return NO;
}
*aacLen = outBufferList.mBuffers[0].mDataByteSize;
CFRelease(blockBuffer);
return YES;
回调函数:
OSStatus inputDataProc(AudioConverterRef inConverter, UInt32 *ioNumberDataPackets, AudioBufferList *ioData,AudioStreamPacketDescription **outDataPacketDescription, void *inUserData) {
ioData->mNumberBuffers = 1;
AudioBufferList bufferList = *(AudioBufferList*)inUserData;
ioData->mBuffers[0].mNumberChannels = 1;
ioData->mBuffers[0].mData = bufferList.mBuffers[0].mData;
ioData->mBuffers[0].mDataByteSize = bufferList.mBuffers[0].mDataByteSize;
UInt32 maxPackets = bufferList.mBuffers[0].mDataByteSize / 2;
*ioNumberDataPackets = maxPackets;
return noErr;
}