Transition.to没有正确移动对象 - Corona SDK

时间:2016-04-26 12:56:57

标签: lua corona

我有一个充满敌人的桌子,并且希望他们通过gameLoop在屏幕上移动,但是由于某些原因,似乎没有任何工作。它可能是一个简单的修复,但我试图解决它,但我无处可去。有谁知道什么?

gameLoop功能

local i 
 for i = 1, #enemies do--.numChildren,1, -1 do 
    local blocks = enemies[i]
    if blocks ~= nil and blocks.x ~= nil then 
        enemyRate = 2.0 + (0.1 * wave)
        transition.to( blocks, { time=1500, x=300} )
    end
 end

产卵功能

function spawnEnemy()

local spawnData = { -- Easily store spawns in a table to make it easier to add new enemies later

{name = "Blue", seq = "blueRect", frame = 3, imgSheet = imageSheetRectangle, seqData = sequenceDataRectangle},
{name = "Red", seq = "blueCross", frame = 1, imgSheet = imageSheetCross, seqData = sequenceDataCross},
{name = "Green", seq = "blueCirc", frame = 2, imgSheet = imageSheetCircle, seqData = sequenceDataCircle}
}

local xPos = display.contentWidth - 150
local r = math.random(1, #spawnData)

local sd = spawnData[r] -- get the spawn data for this enemy 

local s = display.newSprite(sd.imgSheet, sd.seqData)
s.name = sd.name
physics.addBody(s, { isSensor = true })
s:setSequence(sd.seq)
s:setFrame(sd.frame)
s.y = display.contentHeight - 400
s.x = xPos
enemies[#enemies+1] = s
enemyGroup:insert(s)

1 个答案:

答案 0 :(得分:1)

在此相关答案中:transition.to( ) doesn't work within a function and with a Runtime:addEventListener( "enterFrame", method) listener in Corona / Lua您可以看到与我上面提到的类似问题。你正在开始创建一个动画 - 让它看起来好像没有移动。正如我上面提到的,如果它适合你的游戏,当你产生对象时开始过渡;不是每个游戏圈。