无法从SKPhysicsJoint转发到SKPhysicsJointPin(SpriteKit)

时间:2016-04-25 12:54:44

标签: ios xcode swift sprite-kit

我正在开发一个SpriteKit项目。我通过node.physicsBody?.joints。

访问我的节点的关节

它应该包含一个SKPhysicsJointPin,实际上我得到一个包含一个SKPhysicsJoint对象的数组。

但是我无法将它从SKPhysicsJoint转发到SKPhysicsJointPin

for joint in (node.physicsBody?.joints)! {
    print("Joint found") // Is executed
    if let myJoint = joint as? SKPhysicsJointPin {
      print("SKPhysicsJointPin object found") // Is not executed
    }
}

我创建的关节当然是SKPhysicsJointPin对象,但我的程序没有执行第二个print语句。

为什么不能贬低它呢?我偶然发现了一个错误吗?

由于

1 个答案:

答案 0 :(得分:0)

是的。 +[SKPhysicsJointPin allocWithZone:]会返回PKPhysicsJointRevolute

             +[SKPhysicsJointPin allocWithZone:]:
000b8bd4         push       ebp                                                 ; Objective C Implementation defined at 0x1817fc (class)
000b8bd5         mov        ebp, esp
000b8bd7         sub        esp, 0x18
000b8bda         call       0xb8bdf
000b8bdf         pop        eax                                                 ; XREF=+[SKPhysicsJointPin allocWithZone:]+6
000b8be0         mov        ecx, dword [ss:ebp+arg_8]
000b8be3         mov        edx, dword [ds:eax-0xb8bdf+objc_cls_ref_PKPhysicsJointRevolute] ; objc_cls_ref_PKPhysicsJointRevolute
000b8be9         mov        eax, dword [ds:eax-0xb8bdf+0x16e5b0]                ; @selector(allocWithZone:)
000b8bef         mov        dword [ss:esp+0x18+var_10], ecx
000b8bf3         mov        dword [ss:esp+0x18+var_14], eax                     ; argument "selector" for method imp___symbol_stub__objc_msgSend
000b8bf7         mov        dword [ss:esp+0x18+var_18], edx                     ; argument "instance" for method imp___symbol_stub__objc_msgSend
000b8bfa         call       imp___symbol_stub__objc_msgSend
000b8bff         add        esp, 0x18
000b8c02         pop        ebp
000b8c03         ret        
                        ; endp

这是来自PhysicsKit的一个类(私有框架)。在ObjC中无关紧要,因为类型是我们所说的,只要对象响应正确的选择器。在Swift中,这会产生类型不匹配,因为类型不仅仅是我们所说的。

您可能会在ObjC中创建一个桥梁以使其工作,但您可能会遇到“使用私有框架”问题。这座桥看起来像这样(未经测试):

// Trust me, compiler, this class will exist at runtime
@class PKPhysicsJoinRevolute;

// And hey, here are some methods that I also promise will exist.
@interface PKPhysicsJointRevolute (Bridge)
@property(nonatomic) CGFloat rotationSpeed;
// ...  whatever properties you need ...
@end

但就像我说的那样,这可能会让你陷入困境。所以相反,你可能想制作一个类似(未经测试的)

的ObjC包装器
@interface MYPinWrapper : NSObject
@property (nonatomic, readonly, strong) SKPhysicsJointPin *pin;
- (instancetype)initWithPin:(id)pin;
@end

@implementation MYPinWrapper {
- (instancetype)initWithPin:(id)pin {
    _pin = (SKPhysicsJointPin *)pin;
}
@end

然后你的Swift看起来像:

for joint in (node.physicsBody?.joints)! {
    print("Joint found") // Is executed
    let pin = MYPinWrapper(pin: joint).pin // Launder the pin through ObjC
    // ... pin should now work like a pin even though it's really a revolute.
}