我正在使用Unity3D,我使用最后位置的纬度和经度创建了简单的距离,速度和加速度计算器。我正在计算每次GPS更新中的最后距离,速度和加速度(大约每秒一次)。但有时(2-3秒间隔)纬度和经度值变化很快(晴朗天气,没有障碍物)。这就是速度和加速度值获得不真实结果的原因。例如,在稳定的40 km / h速度下,速度值变为60 km / h并在2-3秒内恢复到40 km / h。我在这里问我怎样才能避免这种不准确和快速的GPS数据变化?
我正在使用Nexus 5设备
有我的代码:
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class Manager : MonoBehaviour
{
public Text longitude, latitude, lonAText, latAText, lonBText, latBText;
public Text result, overallResult, speedText, lastTimeText, timerText, accelerationText, speed0Text;
float lonA, lonB, latA, latB, overallDistance, lastDistance, timer, lastTime, speed, speed0, acceleration;
bool firstTime, allowTimer;
public AudioSource audio;
void Awake()
{
overallDistance = 0;
lastDistance = 0;
timer = 0;
lastTime = 0;
speed = 0;
speed0 = 0;
firstTime = true;
allowTimer = true;
}
IEnumerator Start()
{
// First, check if user has location service enabled
if (!Input.location.isEnabledByUser)
yield break;
// Start service before querying location
Input.location.Start(1, 1);
// Wait until service initializes
int maxWait = 20;
while (Input.location.status == LocationServiceStatus.Initializing && maxWait > 0)
{
yield return new WaitForSeconds(1);
maxWait--;
}
// Service didn't initialize in 20 seconds
if (maxWait < 1)
{
print("Timed out");
yield break;
}
// Connection has failed
if (Input.location.status == LocationServiceStatus.Failed)
{
print("Unable to determine device location");
yield break;
}
else
{
// Access granted and location value could be retrieved
print("Location: " + Input.location.lastData.latitude + " " + Input.location.lastData.longitude + " " + Input.location.lastData.altitude + " " + Input.location.lastData.horizontalAccuracy + " " + Input.location.lastData.timestamp);
longitude.text = Input.location.lastData.longitude.ToString();
latitude.text = Input.location.lastData.latitude.ToString();
lonA = Input.location.lastData.longitude;
latA = Input.location.lastData.latitude;
}
// Stop service if there is no need to query location updates continuously
//Input.location.Stop();
}
void Update()
{
longitude.text = Input.location.lastData.longitude.ToString();
latitude.text = Input.location.lastData.latitude.ToString();
timer += Time.deltaTime;
timerText.text = timer.ToString();
if (lonA != Input.location.lastData.longitude || latA != Input.location.lastData.latitude)
{
audio.Play();
CalculateDistances(lonA, latA, Input.location.lastData.longitude, Input.location.lastData.latitude); // last distance and overall distanceS
lonA = Input.location.lastData.longitude;
latA = Input.location.lastData.latitude;
lastTime = timer;
lastTimeText.text = lastTime.ToString();
timer = 0;
speed0 = speed;
speed0Text.text = speed0.ToString();
CalculateSpeed();
CalculateAcceleration();
}
}
public static float Radians(float x)
{
return x * Mathf.PI / 180;
}
public void CalculateDistances(float firstLon, float firstLat, float secondLon, float secondLat)
{
lonAText.text = firstLon.ToString();
latAText.text = firstLat.ToString();
lonBText.text = secondLon.ToString();
latBText.text = secondLat.ToString();
float dlon = Radians(secondLon - firstLon);
float dlat = Radians(secondLat - firstLat);
float distance = Mathf.Pow(Mathf.Sin(dlat / 2), 2) + Mathf.Cos(Radians(firstLat)) * Mathf.Cos(Radians(secondLat)) * Mathf.Pow(Mathf.Sin(dlon / 2), 2);
float c = 2 * Mathf.Atan2(Mathf.Sqrt(distance), Mathf.Sqrt(1 - distance));
lastDistance = 6371 * c * 1000;
result.text = lastDistance.ToString() + " meters";
overallDistance += lastDistance; // bu 1 anliq 6.000.000-dan boyuk qiymet ala biler
StartCoroutine(Overall());
}
IEnumerator Overall()
{
if (firstTime)
{
firstTime = false;
yield return new WaitForSeconds(2);
if (overallDistance > 6000000)
{
overallDistance = 0;
lastDistance = 0;
}
}
overallDistance += lastDistance;
overallResult.text = overallDistance.ToString() + " meters";
}
void CalculateSpeed()
{
speed = lastDistance / lastTime * 3.6f;
speedText.text = speed.ToString();
}
void CalculateAcceleration()
{
acceleration = (speed - speed0) / lastTime;
accelerationText.text = acceleration.ToString();
}
}
感谢您的帮助和提示 PS。如果我犯了任何语法和逻辑错误,请编辑我的问题。