所以在Unity3D中我有一个由玩家控制的立方体(使用箭头)。玩家可以随心所欲地去任何他想去的地方。问题是,当我向立方体添加刚体时,它不再那么光滑,不知何故最后它只是毛刺。试图与torque
玩一点,但这没有帮助,或者我还不清楚如何正确实现它。这是我用于多维数据集的代码(它是用JavaScript编写的)。任何帮助将不胜感激,即使你不知道一个想法仍然重要的JavaScript。谢谢。代码:
private var ismoving : boolean = false;
private var startY : float = 0;
var cubeSpeed : float;
var cubeSize : float;
var jumpHeight = 3.0;
function Update ()
{
if (Input.GetKeyDown("up") && ismoving == false)
{
ismoving = true;
transform.Find("targetpoint").Translate(0, -cubeSize/2 , cubeSize/2);
StartCoroutine(DoRoll(transform.Find("targetpoint").position, Vector3.right, 90.0f,cubeSpeed));
}
if (Input.GetKeyDown("down") && ismoving == false)
{
ismoving = true;
transform.Find("targetpoint").Translate(0, -cubeSize/2, -cubeSize/2);
StartCoroutine(DoRoll(transform.Find("targetpoint").position, -Vector3.right, 90.0f,cubeSpeed));
}
if (Input.GetKeyDown("left") && ismoving == false)
{
ismoving = true;
transform.Find("targetpoint").Translate(-cubeSize/2, -cubeSize/2, 0);
StartCoroutine(DoRoll(transform.Find("targetpoint").position, Vector3.forward, 90.0,cubeSpeed));
}
if (Input.GetKeyDown("right") && ismoving == false)
{
ismoving = true;
transform.Find("targetpoint").Translate(cubeSize/2, -cubeSize/2, 0);
StartCoroutine(DoRoll(transform.Find("targetpoint").position, -Vector3.forward, 90.0f,cubeSpeed));
}
if (Input.GetKeyDown("space") && ismoving == false)
{
GetComponent.<Rigidbody>().AddForce(new Vector3(0, jumpHeight, 0), ForceMode.Impulse);
}
}
function DoRoll (aPoint, aAxis, aAngle, aDuration) {
var tSteps = Mathf.Ceil(aDuration * 30.0);
var tAngle = aAngle / tSteps;
var pos : Vector3;
for (var i = 1; i <= tSteps; i++)
{
transform.RotateAround (aPoint, aAxis, tAngle);
yield WaitForSeconds(0.0033333);
}
transform.Find("targetpoint").position = transform.position;
pos = transform.position;
pos.y = startY;
transform.position = pos;
var vec = transform.eulerAngles;
vec.x = Mathf.Round(vec.x / 90) * 90;
vec.y = Mathf.Round(vec.y / 90) * 90;
vec.z = Mathf.Round(vec.z / 90) * 90;
transform.eulerAngles = vec;
ismoving = false;
}
function FixedUpdate () {
}
答案 0 :(得分:4)
它可能无法顺利移动,因为您正在使用转换修改其位置和轮换var elements = document.querySelectorAll('.UFILikeLink');
for (var i = 0; i < elements.length; i++) {
var element = elements[i];
element.innerHTML = element.innerHTML.replace(/Like/g, 'ORly?');
}
,而不是使用directly
函数。
附加Rigidbody
后,不要使用Rigidbody
或transform.position = pos;
;
transform.eulerAngles = vec
,Rigidbody.MovePosition
,Rigidbody.MoveRotation
和Rigidbody.AddForce
是您应该使用的功能。
在Rigidbody.AddTorque
功能
DoRoll