今天我的脑海里浮现的问题是,我正在尝试绘制一个红色矩形,每当用户按下空格时它就会移动。问题是每当我按空格时矩形都不会移动。任何想法为什么以及如何解决这个问题?
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.*;
public class Animation extends JPanel implements ActionListener, KeyListener{
int x = 0, y = 0, velx=0;
public Animation(){
addKeyListener(this);
setFocusable(true);
setFocusTraversalKeysEnabled(false);
}
public static void main(String args[]){
JFrame frame = new JFrame("Animation Test");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
frame.setSize(500, 500);
Animation a = new Animation();
frame.add(a);
}
public void paintComponent(Graphics g){
super.paintComponent(g);
g.setColor(Color.BLACK);
g.fillRect(0, 0, 500, 500);
g.setColor(Color.RED);
g.fillRect(x, 50, 30, 20);
}
@Override
public void actionPerformed(ActionEvent e) {
// TODO Auto-generated method stub
x = x + velx;
repaint();
}
@Override
public void keyTyped(KeyEvent e) {
// TODO Auto-generated method stub
}
@Override
public void keyPressed(KeyEvent e) {
// TODO Auto-generated method stub
int keyCode = e.getKeyCode();
if(keyCode == e.VK_SPACE){
velx = 2;
}
}
@Override
public void keyReleased(KeyEvent e) {
// TODO Auto-generated method stub
}
}
答案 0 :(得分:3)
问题是KeyListener
只是......代码的痛苦。
它只会在注册的组件可对焦并且具有键盘焦点时响应键事件。问题是,焦点变化,管理和控制都很痛苦。
相反,您应该使用旨在帮助解决此问题的Key Bindings API
关于SO的关键绑定有很多例子,可能像this这样可能会有帮助
答案 1 :(得分:1)
对您的代码进行了以下更改。现在按后退空格应该移动矩形。
<强> CODE:强>
public class Animation extends JPanel implements ActionListener, KeyListener{
int x = 0, y = 0, velx=0;
public Animation(){
addKeyListener(this);
setFocusable(true);
setFocusTraversalKeysEnabled(false);
}
public static void main(String args[]){
JFrame frame = new JFrame("Animation Test");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
frame.setSize(500, 500);
Animation a = new Animation();
frame.add(a);
frame.repaint();
frame.addKeyListener(a);
}
protected void paintComponent(Graphics g){
super.paintComponent(g);
g.setColor(Color.BLACK);
g.fillRect(0, 0, 500, 500);
g.setColor(Color.RED);
g.fillRect(x, 50, 30, 20);
}
@Override
public void actionPerformed(ActionEvent e) {
// TODO Auto-generated method stub
x = x + velx;
}
@Override
public void keyTyped(KeyEvent e) {
// TODO Auto-generated method stub
}
@Override
public void keyPressed(KeyEvent e) {
// TODO Auto-generated method stub
int keyCode = e.getKeyCode();
if(keyCode == e.VK_SPACE){
velx = 2;
x = x + velx;
}
repaint();
}
@Override
public void keyReleased(KeyEvent e) {
// TODO Auto-generated method stub
}
}