我有以下代码向您展示:
ALTER TABLE `example` ADD IGNORE...
我的问题是我只要用户在键盘上按住右箭头就会更改图像,当用户放开它时,它会返回默认图像。请告诉我该怎么做。我认为它是Graphics类中的一系列if语句然后将它们调用到键输入但我不太确定。我也在使用Eclipse。谢谢。
答案 0 :(得分:2)
paintComponent
而不是paint
。有关详细信息,请参阅Performing Custom Painting和Painting in AWT and Swing KeyListener
,它会减少问题。有关详细信息,请参阅How to Use Key Bindings 基本上,您可以只使用Image
作为类实例字段,该字段由paintComponent
方法绘制。按下该键后,您可以将图像更改为"移动图像"当它被释放时,将其更改回"默认图像"
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.image.BufferedImage;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.AbstractAction;
import javax.swing.Action;
import javax.swing.ActionMap;
import javax.swing.InputMap;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.KeyStroke;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public interface Mover {
public enum Direction {
LEFT, RIGHT, NONE;
}
public void setDirection(Direction direction);
public Direction getDirection();
}
public class TestPane extends JPanel implements Mover {
private BufferedImage left;
private BufferedImage right;
private BufferedImage stand;
private BufferedImage current;
private Direction direction = Direction.NONE;
private int xPos;
private int yPos;
public TestPane() {
try {
left = ImageIO.read(getClass().getResource("/Left.png"));
right = ImageIO.read(getClass().getResource("/Right.png"));
stand = ImageIO.read(getClass().getResource("/Stand.png"));
current = stand;
xPos = 100 - (current.getWidth() / 2);
yPos = 100 - (current.getHeight() / 2);
} catch (IOException exp) {
exp.printStackTrace();
}
bindKeyStrokeTo(WHEN_IN_FOCUSED_WINDOW, "move.left", KeyStroke.getKeyStroke(KeyEvent.VK_LEFT, 0, false), new MoveAction(this, Direction.LEFT));
bindKeyStrokeTo(WHEN_IN_FOCUSED_WINDOW, "stop.left", KeyStroke.getKeyStroke(KeyEvent.VK_LEFT, 0, true), new MoveAction(this, Direction.NONE));
bindKeyStrokeTo(WHEN_IN_FOCUSED_WINDOW, "move.right", KeyStroke.getKeyStroke(KeyEvent.VK_RIGHT, 0, false), new MoveAction(this, Direction.RIGHT));
bindKeyStrokeTo(WHEN_IN_FOCUSED_WINDOW, "stop.right", KeyStroke.getKeyStroke(KeyEvent.VK_RIGHT, 0, true), new MoveAction(this, Direction.NONE));
Timer timer = new Timer(40, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
updatePosition();
repaint();
}
});
timer.start();
}
protected void bindKeyStrokeTo(int condition, String name, KeyStroke keyStroke, Action action) {
InputMap im = getInputMap(condition);
ActionMap am = getActionMap();
im.put(keyStroke, name);
am.put(name, action);
}
@Override
public Direction getDirection() {
return direction;
}
@Override
public void setDirection(Direction direction) {
this.direction = direction;
}
protected void updatePosition() {
switch (getDirection()) {
case LEFT:
current = left;
xPos -= 1;
break;
case RIGHT:
current = right;
xPos += 1;
break;
case NONE:
current = stand;
break;
}
if (xPos < 0) {
xPos = 0;
current = stand;
} else if (xPos + current.getWidth() > getWidth()) {
current = stand;
xPos = getWidth() - current.getWidth();
}
}
@Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
g2d.drawImage(current, xPos, yPos, this);
g2d.dispose();
}
}
public class MoveAction extends AbstractAction {
private Mover mover;
private Mover.Direction direction;
public MoveAction(Mover mover, Mover.Direction direction) {
this.mover = mover;
this.direction = direction;
}
@Override
public void actionPerformed(ActionEvent e) {
mover.setDirection(direction);
}
}
}