我认为这是一个计时器问题,我第一次使用它们,我觉得我做错了。
我有一种方法,为了测试,输入6张图像并在计时器的帮助下将它们绘制到JPanel:
private void drawDice(Graphics2D g2d) throws IOException, InterruptedException {
image = ImageIO.read(getClass().getResourceAsStream("/1.png"));
m_dice.add(image);
image = ImageIO.read(getClass().getResourceAsStream("/2.png"));
m_dice.add(image);
image = ImageIO.read(getClass().getResourceAsStream("/3.png"));
m_dice.add(image);
image = ImageIO.read(getClass().getResourceAsStream("/4.png"));
m_dice.add(image);
image = ImageIO.read(getClass().getResourceAsStream("/5.png"));
m_dice.add(image);
image = ImageIO.read(getClass().getResourceAsStream("/6.png"));
m_dice.add(image);
time.start();
for(int i = 0; i < m_dice.size(); i++){
g2d.drawImage(m_dice.get(i), 700, 400, null, null);
repaint();
}
time.stop();
}
Timer time = new Timer(1000,this); < at the top of the class
所需的输出是所有6个骰子图像以一秒间隔显示,但只显示“6.png”。
谢谢。答案 0 :(得分:1)
我认为您可能不清楚Timer如何工作。建议:
ArrayList<Icon>
。setIcon(...)
,传入最新图标。setIcon(...)
(同样,这都是在Timer的actionPerformed方法内完成的。)stop()
。类似的东西:
int timerDelay = 1000;
new Timer(timerDelay, new ActionListener(){
int count = 0;
@Override
public void actionPerformed(ActionEvent e) {
if (count < IMAGE_COUNT) {
someLabel.setIcon(icons[count]);
count++;
} else {
// stop the timer
((Timer)e.getSource()).stop();
}
}
}).start();
例如,该程序通过以JLabel maxCount次数随机交换ImageIcons来“滚动”骰子:
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.URL;
import java.util.ArrayList;
import java.util.List;
import javax.imageio.ImageIO;
import javax.swing.*;
@SuppressWarnings("serial")
public class RollDice extends JPanel {
// nice public domain dice face images. All 6 images in one "sprite sheet" image.
private static final String IMG_PATH = "https://upload.wikimedia.org/"
+ "wikipedia/commons/4/4c/Dice.png";
private static final int TIMER_DELAY = 200;
private List<Icon> diceIcons = new ArrayList<>(); // list to hold dice face image icons
private JLabel diceLabel = new JLabel(); // jlabel to display images
private Timer diceTimer; // swing timer
public RollDice(BufferedImage img) {
// subdivide the sprite sheet into individual images
// use them to create ImageIcons
// and add them to my diceIcons ArrayList<Icon>.
double imgW = img.getWidth() / 3.0;
double imgH = img.getHeight() / 2.0;
for (int row = 0; row < 2; row++) {
int y = (int) (row * imgH);
for (int col = 0; col < 3; col++) {
int x = (int) (col * imgW);
BufferedImage subImg = img.getSubimage(x, y, (int)imgW, (int)imgH);
diceIcons.add(new ImageIcon(subImg));
}
}
// panel to hold roll dice button
JPanel btnPanel = new JPanel();
btnPanel.setOpaque(false);
btnPanel.add(new JButton(new RollDiceAction("Roll Dice")));
// set the JLabel's icon to the first one in the collection
diceLabel.setIcon(diceIcons.get(0));
setLayout(new BorderLayout());
setBackground(Color.WHITE);
add(diceLabel);
add(btnPanel, BorderLayout.PAGE_END);
}
public void rollDice() {
// if the timer's already running, exit this method
if (diceTimer != null && diceTimer.isRunning()) {
return;
}
// else create a new Timer and start it
diceTimer = new Timer(TIMER_DELAY, new TimerListener());
diceTimer.start();
}
// ActionListener for the Swing Timer
private class TimerListener implements ActionListener {
private int count = 0; // count how many times dice changes face
private final int maxCount = 20;
@Override
public void actionPerformed(ActionEvent e) {
// once there are max count changes, stop the timer
if (count >= maxCount) {
((Timer) e.getSource()).stop();
}
// get a random index from 0 to 5
int randomIndex = (int) (Math.random() * diceIcons.size());
// show that random number's dice face
diceLabel.setIcon(diceIcons.get(randomIndex));
count++; // increment the count
}
}
// ActionListener for our button
private class RollDiceAction extends AbstractAction {
public RollDiceAction(String name) {
super(name); // text to show in the button
}
@Override
public void actionPerformed(ActionEvent e) {
rollDice(); // simply call the roll dice method
}
}
private static void createAndShowGui(BufferedImage img) {
RollDice mainPanel = new RollDice(img);
JFrame frame = new JFrame("RollDice");
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
frame.getContentPane().add(mainPanel);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public static void main(String[] args) {
try {
URL imgUrl = new URL(IMG_PATH);
final BufferedImage img = ImageIO.read(imgUrl);
SwingUtilities.invokeLater(() -> {
createAndShowGui(img);
});
} catch (IOException e) {
e.printStackTrace();
System.exit(-1);
}
}
}