我试图制作一个简单的游戏,其中有士兵向你走来,当你点击它们“杀死”他们时,他们走到屏幕后面,开始向你走来,等等...... 但我有pygame鼠标点击事件的麻烦,它只是不起作用。 到目前为止,我的代码是:
import pygame, math
from random import randrange
import sys, math, pygame
from operator import itemgetter
def getKey(customobj):
return customobj.getKey()
class Point3D:
def __init__(self, imfiles, nfrm, x = 0, y = 0, z = 0):
self.x, self.y, self.z = float(x), float(y), float(z)
self.frms = []
self.nfrm=nfrm
self.index=0
for k in range(0,nfrm):
im=pygame.image.load(imfiles+'_'+str(k+1)+'.png')
im.set_colorkey((0,0,0))
self.frms.append(im)
def
project(self, win_width, win_height, fov, viewer_distance):
""" Transforms this 3D point to 2D using a perspective projection. """
factor = fov / (viewer_distance + self.z)
x = self.x * factor + win_width / 2
y = -self.y * factor + win_height / 2
return Point3D(x, y, self.z)
def draw3D(self, wsurface, fov, viewer_distance, max_depth):
win_width=wsurface.get_width()
win_height=wsurface.get_height()
factor = fov / (viewer_distance + self.z)
x = self.x * factor + win_width / 2
y = -self.y * factor + win_height / 2
size = int((1 - float(self.z) / max_depth) * 64)
im=pygame.transform.smoothscale(self.frms[self.index],(size,size))
try:
wsurface.blit(im, (x, y))
except:
print((x,y))
self.index=self.index+1
if self.index >= self.nfrm:
self.index=0
def getKey(self):
return -self.z
class StartField:
def __init__(self, num_stars, max_depth):
pygame.init()
myWin = pygame.display.set_mode((640, 450), 0, 32)
pygame.display.set_caption('Drawing')
self.screen = myWin.subsurface([0,0,640,400]);
self.txtwin = myWin.subsurface([0,400,640,50]);
pygame.display.set_caption("Task C")
self.clock = pygame.time.Clock()
self.num_stars = num_stars
self.max_depth = max_depth
self.init_stars()
def init_stars(self):
""" Create the starfield """
self.stars = []
for i in range(self.num_stars):
# A star is represented as a list with this format: [X,Y,Z]
star = Point3D('im',8,randrange(-25,25), randrange(-25,25), randrange(1, self.max_depth))
self.stars.append(star)
def move_and_draw_stars(self):
""" Move and draw the stars """
origin_x = self.screen.get_width() / 2
origin_y = self.screen.get_height() / 2
stars=sorted(self.stars,key = getKey)
for star in stars:
# The Z component is decreased on each frame.
star.z -= 0.05
# If the star has past the screen (I mean Z<=0) then we
# reposition it far away from the screen (Z=max_depth)
# with random X and Y coordinates.
if star.z <= 0:
star.x = randrange(-25,25)
star.y = randrange(-25,25)
star.z = self.max_depth
# Convert the 3D coordinates to 2D using perspective projection.
star.draw3D(self.screen, 128, 0, self.max_depth)
def run(self):
""" Main Loop """
bgPicture = pygame.transform.smoothscale(pygame.image.load('Starfield.jpg'),(self.screen.get_width(),self.screen.get_height()))
font = pygame.font.Font(None, 36)
while 1:
# Lock the framerate at 50 FPS.
self.clock.tick(50)
# Handle events.
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
return
self.screen.blit(bgPicture, [0,0])
self.move_and_draw_stars()
# Text window outputs
self.txtwin.fill([200,200,200])
text = font.render("Total Score: ", 1, (10, 10, 10))
self.txtwin.blit(text, [5, 5])
pygame.display.update()
if __name__ == "__main__":
StartField(256, 24).run()
pygame.init()
pygame.mixer.init()
sounda= pygame.mixer.Sound("MuseUprising.mp3")
sounda.play()
答案 0 :(得分:0)
测试鼠标左键:
if event.type == pygame.MOUSEBUTTONDOWN and pygame.mouse.get_pressed()[0]:
如果给士兵一个pygame.Rect你可以使用它来检查与鼠标指针的碰撞,如下所示:
mouse_pos = pygame.mouse.get_pos()
if event.type == pygame.MOUSEBUTTONDOWN and pygame.mouse.get_pressed()[0] and self.rect.collidepoint(mouse_pos):