我正在尝试获取/设置子视图的正确大小(SKView
)。
我正在使用故事板创建UIView
,以及SKView
的子视图。我想以编程方式创建一个SKScene
,其尺寸为SKView
。
我的想法是scene.size.height
和scene.size.width
将等于SKView的高度和宽度。为了测试这个,我在每个角落绘制了四个蓝色圆圈,并在边框上绘制了红线。当我期待看到所有四个蓝色角点和边界线时,我只能看到左下角。
请忽略场景中的黑色圆圈,它们无关紧要。
我添加了SW(西南),SE,NE和NW标签
使用SKView参考的ViewController
这是我创建SKSCene
的位置(请参阅func newGame
)
import UIKit
import SpriteKit
class CenterView: UIViewController, ActionDelegate {
@IBOutlet weak private var navBar:UINavigationBar!
@IBOutlet weak private var titleBar:UINavigationItem!
@IBOutlet weak private var gameView:SKView!
var navigation:NavigationDelegate?
var action:ActionDelegate?
var game:GameDelegate?
override func viewDidLoad() {
super.viewDidLoad()
self.action = self
newGame()
}
@IBAction func menuClick(sender: AnyObject) {
navigation?.toggleLeftPanel()
}
func setTitleBarTitle(title: String) {
titleBar.title = title
}
func newGame() {
print("skview bounds: \(self.gameView.bounds.size)")
let game = GameScene(size: self.gameView.bounds.size)
self.game = game
game.action = action
game.scaleMode = .ResizeFill
self.gameView.presentScene(game)
}
}
约束
添加角落圈&边界线
if let scene = self.scene {
let dot = SKShapeNode(circleOfRadius: 10)
dot.fillColor = UIColor.blueColor()
dot.position = CGPoint(x: 0,y: 0)
let dot1 = SKShapeNode(circleOfRadius: 10)
dot1.fillColor = UIColor.blueColor()
dot1.position = CGPoint(x: scene.size.width,y: 0)
let dot2 = SKShapeNode(circleOfRadius: 10)
dot2.fillColor = UIColor.blueColor()
dot2.position = CGPoint(x: 0,y: scene.size.height)
let dot3 = SKShapeNode(circleOfRadius: 10)
dot3.fillColor = UIColor.blueColor()
dot3.position = CGPoint(x: scene.size.width,y: scene.size.height)
let left = SKShapeNode(rect: CGRect(x: 0, y: 0, width: 3, height: scene.size.height))
let top = SKShapeNode(rect: CGRect(x: 0, y: scene.size.height, width: scene.size.width, height: 3))
let right = SKShapeNode(rect: CGRect(x: scene.size.width, y: 0, width: 3, height: scene.size.height))
let bottom = SKShapeNode(rect: CGRect(x: 0, y: 0, width: scene.size.width, height: 3))
left.fillColor = UIColor.redColor()
top.fillColor = UIColor.redColor()
bottom.fillColor = UIColor.redColor()
right.fillColor = UIColor.redColor()
scene.addChild(dot)
scene.addChild(dot1)
scene.addChild(dot2)
scene.addChild(dot3)
scene.addChild(left)
scene.addChild(top)
scene.addChild(right)
scene.addChild(bottom)
}