我正在尝试使用SpriteKit&迅速。我想我理解了世界SKNode的概念,但我不能让它正常工作。
我将world:SKNode
作为孩子添加到GameScene。然后我添加9个子SKSpriteNodes(400px X 400px从200px X 200px点开始,因为spritesNodes居中)。而且他们定位完美,但我无法弄清楚如何获得我的世界SKNode的界限。
例如,如何展示我世界的左下角?
import SpriteKit
class GameScene: SKScene {
let cityPartSide:Int = 400
let startCoord:Int = 200
var world:SKNode = SKNode()
override func didMoveToView(view: SKView) {
//self.world = SKNode()
self.world.name = "world"
self.addChild(self.world)
let map:[[UInt8]] = [[16, 16, 16],
[16, 16, 16],
[16, 16, 16]]
drawMap(world, map: map)
}
func drawMap(world:SKNode, map:[[UInt8]]) {
let lineSize:Int = map[0].count
var lineCounter = map.count
while lineCounter > 0 {
lineCounter -= 1
var elemCounter = 0
while elemCounter < lineSize {
var sprite:SKSpriteNode = SKSpriteNode()
let currentPartNumb = map[lineCounter][elemCounter]
if currentPartNumb == 0 {
elemCounter += 1
continue
} else {
sprite = SKSpriteNode(imageNamed: "cell")
}
//CHOOSE IMAGE
sprite.position = CGPoint(x: startCoord + elemCounter * cityPartSide, y: startCoord + ((lineSize-1)-lineCounter)*cityPartSide)
world.addChild(sprite)
elemCounter += 1
}
}
}
override func update(currentTime: CFTimeInterval) {
/* Called before each frame is rendered */
}
}
但是我通过运行这段代码获得的是,它的垂直位置非常完美,但是世界的左侧是在屏幕外的某个位置。