IOS Swift SpriteKit SKLabel,动画文字外观

时间:2016-04-05 16:33:41

标签: ios swift sklabelnode

我想设置Label的文本外观,以便它看起来像是在输入。我想知道在SWIFT中是否有相对简单的方法可以做到这一点。谢谢。

2 个答案:

答案 0 :(得分:2)

试试这个:

class GameScene : SKScene {

    let text = ["G", "a", "m", "e"]

    var labelText = ""

    let labelNode = SKLabelNode()

    var calls : Int = 0

    var timer : NSTimer!

    override func didMoveToView(view: SKView) {

        timer = NSTimer.scheduledTimerWithTimeInterval(YOUR_DESIRED_INTERVAL, target: self, selector: #selector(self.updateLabelText), userInfo: nil, repeats: true)

        labelNode.text = labelText
        self.addChild(labelNode)
    }


    func updateLabelText() {

        labelText += text[calls]
        labelNode.text = labelText
        calls += 1

        if calls == text.count + 1 {
            timer.invalidate()
    }
}

答案 1 :(得分:0)

我建议您使用SKAction.wait(forDuration :)代替计时器

extension SKLabelNode{
    func startTyping(_ duration:TimeInterval, completion:(()->Void)?){
        guard let text = self.text else{return}

        self.text = ""
        var index = 0
        var block:(() -> Void)!
        block = {
            index += 1
            if index > text.count{
                completion?()
                return
            }else{
                let action = SKAction.sequence([SKAction.wait(forDuration: duration), SKAction.run{self.text = String(text.prefix(index))}])
                self.run(action, completion: block)
            }
        }
        block()
    }
}

如果要获得类型编写器外观,请提前设置水平对齐方式

label.horizontalAlignmentMode = .left