I am working with blender where i have a scaled and rotated 3d model which was transformed to fit another model. Now i want to apply this transformations into it so that each vertex in the model gets defined from the world origin. How do i do this. I could find that when i export the model in ply format and re-imported the transformations are applied and the model gets defined from the world origin. Is their some way to do this without exporting and importing it again.
答案 0 :(得分:3)
据我了解,您希望将当前状态应用于默认状态。
使用 Ctrl + A ,您可以打开应用菜单,您可以在其中选择应用方法。在您的情况下,您可以选择位置,旋转和缩放。
提示强> 您可以按以下组合键“重置”转换。 (通过这种方式,您可以测试您的申请是否按预期运作。)