How to apply all transformations including scale, rotation etc and make a 3d model defined from world co-ordinates in blender

时间:2016-04-04 16:40:08

标签: 3d blender

I am working with blender where i have a scaled and rotated 3d model which was transformed to fit another model. Now i want to apply this transformations into it so that each vertex in the model gets defined from the world origin. How do i do this. I could find that when i export the model in ply format and re-imported the transformations are applied and the model gets defined from the world origin. Is their some way to do this without exporting and importing it again.

1 个答案:

答案 0 :(得分:3)

据我了解,您希望当前状态应用于默认状态。

使用 Ctrl + A ,您可以打开应用菜单,您可以在其中选择应用方法。在您的情况下,您可以选择位置旋转缩放

提示 您可以按以下组合键“重置”转换。 (通过这种方式,您可以测试您的申请是否按预期运作。)

  • Alt + G 重新定位所选对象(将位置设置为(0,0,0))
  • Alt + R 重新定位所选对象(将旋转设置为(0,0,0))
  • Alt + S 重新缩放所选对象(将比例设置为(1,1,1))