我很好,真正坚持这种方法。我需要为ComputerPlayer创建一个攻击方法,选择一个随机位置并攻击其他玩家的棋盘。然后,有一种攻击方法,我必须攻击其他玩家的棋盘。但是,当我运行程序并将我的猜测放在我的电路板(GUI)上时,这些点只会出现在ComputerPlayer的电路板上。我不知道为什么我的方法错了。
/**
* Attack the specified Location loc. Marks
* the attacked Location on the guess board
* with a positive number if the enemy Player
* controls a ship at the Location attacked;
* otherwise, if the enemy Player does not
* control a ship at the attacked Location,
* guess board is marked with a negative number.
*
* If the enemy Player controls a ship at the attacked
* Location, the ship must add the Location to its
* hits taken. Then, if the ship has been sunk, it
* is removed from the enemy Player's list of ships.
*
* Return true if the attack resulted in a ship sinking;
* false otherwise.
*
* @param enemy
* @param loc
* @return
*/
@Override
public boolean attack(Player enemy, Location loc)
{
int[][] array = getGuessBoard();
if(!enemy.hasShipAtLocation(loc))
array[loc.getRow()][loc.getCol()] = -1;
else
{
array[loc.getRow()][loc.getCol()] = 1;
enemy.getShip(loc).takeHit(loc);
}
if(enemy.getShip(loc).isSunk()) {
enemy.removeShip(enemy.getShip(loc));
return true;
}
return false;
}
@Override
public boolean attack(Player enemy, Location loc)
{
int range = (10 - 0) + 1;
int r = (int) Math.random() * range;
int c = (int) Math.random() * range;
int[][] array = getGuessBoard();
if(array[r][c] != -1)
{
if(!enemy.hasShipAtLocation(loc))
array[loc.getRow()][loc.getCol()] = -1;
else
{
array[loc.getRow()][loc.getRow()] = 1;
enemy.getShip(loc).takeHit(loc);
}
if(getShip(loc).isSunk())
{
enemy.removeShip(enemy.getShip(loc));
return true;
}
}
return false;
}
游戏GUI
import javax.imageio.ImageIO;
import java.awt.*;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
public class BattleshipDriver extends Canvas implements MouseListener
{
public static final int WIDTH = 1024, HEIGHT = WIDTH / 12 * 9;
private Battleship battleship;
private int x, y, squareSize, len;
private Player p1, p2;
private BufferedImage logo, end;
public BattleshipDriver()
{
battleship = new Battleship();
battleship.addPlayer(new HumanPlayer("Mr. Hubbard"));
battleship.addPlayer(new ComputerPlayer("AlphaBattleship"));
x = 90;
y = 200;
squareSize = 36;
len = squareSize * 10 - 1;
p1 = battleship.getPlayer(0);
p2 = battleship.getPlayer(1);
// Get Battleship Logo
try {
logo = ImageIO.read(new File("src/Logo.png"));
} catch (IOException e) {
e.printStackTrace();
}
// Get End Screen
try {
end = ImageIO.read(new File("src/End.png"));
} catch (IOException e) {
e.printStackTrace();
}
addMouseListener(this);
new Window(WIDTH, HEIGHT, "Battleship", this);
try {
Thread.sleep(100);
} catch(InterruptedException ex) {
Thread.currentThread().interrupt();
}
render();
}
private void render()
{
Graphics g = getGraphics();
// Background
g.setColor(Color.DARK_GRAY);
g.fillRect(0, 0, WIDTH, HEIGHT);
if(!battleship.gameOver())
{
// Boards
renderGrid(g, x, y, squareSize);
renderGuesses(g, p1, x, y, squareSize);
renderGrid(g, 570, y, squareSize);
renderGuesses(g, p2, 570, y, squareSize);
// Names
g.setColor(Color.WHITE);
g.drawString(p1.getName(), x, y + 25 + len);
g.drawString(p2.getName(), 570, y + 25 + len);
}
else
{
// End Screen
g.drawImage(end, 0, 0, this);
g.setColor(Color.WHITE);
g.setFont(new Font("Arial", 1, squareSize));
String winner = battleship.getWinner().getName();
g.drawString(winner, WIDTH / 2 - (winner.length() * squareSize / 4), HEIGHT / 4);
g.drawString("Wins!", WIDTH / 2 - ("Wins!".length() * squareSize / 4), HEIGHT / 4 + squareSize);
}
// Battleship Logo
g.drawImage(logo, WIDTH / 2 - 246, 10, this);
g.dispose();
}
private void renderGrid(Graphics g, int x, int y, int s)
{
g.setColor(Color.WHITE);
g.setFont(new Font("Arial", 1, s / 2));
// Row Lines
for(int i = 0; i < 11; i++)
g.drawLine(x, y+i*s, x+len, y+i*s);
// Column Lines
for(int i = 0; i < 11; i++)
g.drawLine(x+i*s, y, x+i*s, y+len);
// Row Markers
for(int i = 0; i < 10; i++) //marks row coordinates on side
g.drawString(i + "", x-(int)(s*0.43), y+(int)(s*0.67)+s*i);
// Column Markers
for(int i = 0; i < 10; i++) //marks column coordinates on top
g.drawString(i + "", x+(int)(s*0.4)+s*i, y-(int)(s*0.2));
}
public void renderGuesses(Graphics g, Player player, int x, int y, int s)
{
int[][] guessBoard = player.getGuessBoard();
for(int r = 0; r < guessBoard.length; r++)
for(int c = 0; c < guessBoard[r].length; c++)
if(guessBoard[r][c] > 0) // hit
{
g.setColor(Color.RED);
g.fillOval(c*s+x+(int)(s*0.35), r*s+y+(int)(s*0.35), (int)(s*0.33), (int)(s*0.33));
}
else if(guessBoard[r][c] < 0) // miss
{
g.setColor(Color.WHITE);
g.fillOval(c*s+x+(int)(s*0.35), r*s+y+(int)(s*0.35), (int)(s*0.33), (int)(s*0.33));
}
}
@Override
public void mouseClicked(MouseEvent e)
{
int r = e.getY();
int c = e.getX();
int len = squareSize * 10 - 1;
if(r > y && r < y + len && c > x && c < x + len) // clicked on board
{
int row = (r - y) / squareSize;
int col = (c - x) / squareSize;
System.out.println(row + ", " + col);
Location loc = new Location(row, col);
if(p1.getGuessBoard()[row][col] == 0)
{
p1.attack(p2, loc);
p2.attack(p1, loc);
}
battleship.upkeep();
render();
}
System.out.println(r + ", " + c);
}
@Override
public void mousePressed(MouseEvent e) {}
@Override
public void mouseReleased(MouseEvent e) {}
@Override
public void mouseEntered(MouseEvent e) {}
@Override
public void mouseExited(MouseEvent e) {}
public static void main(String[] args)
{
new BattleshipDriver();
}
}