我有一个游戏,当你完成一个关卡时,你可以获得25金币。我想要的是它可以堆叠,所以如果我再次玩并获得25金币,我现在将获得50金币。我有这个,但我无法叠加,游戏只记得当前游戏中的25金币:
public static void addgold(int value){
gold += value;
gLabel.setText(String.format("%01d", gold));
prefs.getInteger("gold", 0);
prefs.putInteger("goldCoin", gold);
prefs.flush();
}
我想我应该写一些类似的东西:
goldCoin + gold
goldCoin是我总共获得的,而黄金是我从当前游戏中得到的。
,
以下是所有代码:
public class Hud2 implements Disposable {
private Hud2 hud;
public Stage stage;
private boolean timeUp;
private Viewport viewport;
private Integer worldTimer;
private float timeCount;
private static Integer score;
private static Integer gold;
private boolean keyPressed = false;
private Runner player;
private static RunningGame game;
private TweenManager tweenManager;
public Box2DDebugRenderer b2dr;
private static Label scoreLabel;
private static Label timeLabel;
private static Label gLabel;
private Label levelLabel;
private Label worldLabel;
private Label runLabel;
private Label countdownLabel;
private Label objectiveLabel;
private static int hScore;
private static int gCoin;
private static Preferences prefs;
public Hud2(SpriteBatch sb) {
worldTimer = 10;
timeCount = 0;
score = 0;
gold = 0;
viewport = new FitViewport(RunningGame.V_WIDTH, RunningGame.V_HEIGHT, new OrthographicCamera());
stage = new Stage(viewport, sb);
Table table = new Table();
table.top();
table.setFillParent(true);
prefs = Gdx.app.getPreferences("PreferenceName");
hScore = prefs.getInteger("highScore", 0);
//prefs.putInteger("highScore", 0);
prefs = Gdx.app.getPreferences("PreferenceGold");
gCoin = prefs.getInteger("goldCoin", 0);
//prefs.putInteger("goldCoin", 0);
countdownLabel = new Label(String.format("%01d", worldTimer), new Label.LabelStyle(new BitmapFont(), com.badlogic.gdx.graphics.Color.WHITE));
scoreLabel = new Label((String.format("%01d", score)), new Label.LabelStyle(new BitmapFont(), com.badlogic.gdx.graphics.Color.WHITE));
gLabel = new Label((String.format("%01d", gCoin)), new Label.LabelStyle(new BitmapFont(), com.badlogic.gdx.graphics.Color.WHITE));
timeLabel = new Label((String.format("%01d", hScore)), new Label.LabelStyle(new BitmapFont(), com.badlogic.gdx.graphics.Color.WHITE));
levelLabel = new Label("", new Label.LabelStyle(new BitmapFont(), com.badlogic.gdx.graphics.Color.WHITE));
worldLabel = new Label("Level 2", new Label.LabelStyle(new BitmapFont(), com.badlogic.gdx.graphics.Color.WHITE));
runLabel = new Label("You won!", new Label.LabelStyle(new BitmapFont(), com.badlogic.gdx.graphics.Color.RED));
objectiveLabel = new Label("Objective: 60", new Label.LabelStyle(new BitmapFont(), com.badlogic.gdx.graphics.Color.WHITE));
table.add(worldLabel).expandX().padTop(10);
table.add(gLabel).expandX().padTop(10);
table.add(countdownLabel).expandX().padTop(10);
table.row();
table.add(timeLabel).expandX().padTop(10);
table.add(levelLabel).expandX();
table.row();
table.add(timeLabel).expandX();
table.add(scoreLabel).expandX();
table.add(objectiveLabel).expandX().padTop(10);
stage.addActor(table);
}
public void update(float dt) {
if (score < 1) {
return;
}
timeCount += dt;
if (timeCount >= 1) {
if (worldTimer > 0) {
worldTimer--;
} else {
timeUp = true;
}
countdownLabel.setText(String.format("%03d", worldTimer));
timeCount = 0;
}
Table table = new Table();
table.top();
table.setFillParent(true);
if (worldTimer == 0)
if (score >= 60) {
Hud2.addgold(25);
table.add(runLabel).expandX().padTop(10);
((Game) Gdx.app.getApplicationListener()).setScreen(new com.mygdx.game.Level2.WinScreen2(game));
stage.addActor(table);
}
else if (score <= 59)
((Game) Gdx.app.getApplicationListener()).setScreen(new com.mygdx.game.Level2.GameOverScreen2(game));
}
public static void addscore(int value){
score += value;
scoreLabel.setText(String.format("%01d", score));
prefs.getInteger("score", 0);
if (score > hScore) {
prefs.putInteger("highScore", score);
}
prefs.flush();
}
public static void addgold(int value){
gold += value;
gLabel.setText(String.format("%01d", gold));
prefs.getInteger("gold", 0);
prefs.putInteger("goldCoin", gold);
prefs.flush();
}
答案 0 :(得分:1)
问题似乎是你有两个黄金变量:
class EventAdmin(admin.ModelAdmin):
filter_horizontal = ('participantes',)
private static Integer gold;
您的private static int gCoin;
方法更新addGold()
但从未gCoin,您的偏好设置从gold
获得gCoin
的值
答案 1 :(得分:0)
gold
是静态的,这意味着Hud2
的实例没有自己的gold
变量。每次创建Hud2
的实例时,都会将gold
设置为0
,因为您已经写过:
public Hud2(SpriteBatch sb) {
[...]
gold = 0;
[...]
}
我不知道你是如何编写代码的,但它看起来都令人难以置信......很可疑。您正在混合静态和非静态字段和方法,如疯狂。说实话,你应该重写整个类,但如果你想快速修复,我的猜测是你可以简单地从构造函数中删除gold = 0
,而是在声明它时初始化它。像这样:
private static Integer gold = 0;