大家好我有一个spritekit场景“菜单” 我正在加载UIView作为子视图(CGScratchViewController.xib)
-(void)addscratchView:(SKView*)view
{
CGRect viewFrame = CGRectMake(0, 0, [UIScreen mainScreen].bounds.size.height, [UIScreen mainScreen].bounds.size.width);
//ScratchableView : UIView
myScratchView = [[ScratchView alloc]initWithFrame:viewFrame ];
self.name = @"menuScene";
[self.view addSubview:myScratchView];
}
ScratchableView类加载一个图层,我可以用手指擦除一个覆盖图,显示下面的图纸
代码似乎正在工作但触摸关闭并且似乎以某种方式“缩放”,这意味着如果我在左上角绘制触摸在正确的位置,但是向外拖动手指并且触摸变为越来越扭曲了 - 任何想要纠正这个问题的想法 (我是新手犯新手的错误)
Scratchableview.h
// Created by Olivier Yiptong on 11-01-11.
//
#import "ScratchableView.h"
@implementation ScratchableView
@synthesize contentScale;
- (id)initWithFrame:(CGRect)frame {
self = [super initWithFrame:frame];
if (self) {
scratchable = [UIImage imageNamed:@"scratchable.jpg"].CGImage;
width = CGImageGetWidth(scratchable);
height = CGImageGetHeight(scratchable);
self.opaque = NO;
CGColorSpaceRef colorspace = CGColorSpaceCreateDeviceGray();
CFMutableDataRef pixels = CFDataCreateMutable( NULL , width * height );
alphaPixels = CGBitmapContextCreate( CFDataGetMutableBytePtr( pixels ) , width , height , 8 , width , colorspace , kCGImageAlphaNone );
provider = CGDataProviderCreateWithCFData(pixels);
CGContextSetFillColorWithColor(alphaPixels, [UIColor blackColor].CGColor);
CGContextFillRect(alphaPixels, frame);
CGContextSetStrokeColorWithColor(alphaPixels, [UIColor whiteColor].CGColor);
CGContextSetLineWidth(alphaPixels, 20.0);
CGContextSetLineCap(alphaPixels, kCGLineCapRound);
CGImageRef mask = CGImageMaskCreate(width, height, 8, 8, width, provider, nil, NO);
scratched = CGImageCreateWithMask(scratchable, mask);
CGImageRelease(mask);
CGColorSpaceRelease(colorspace);
}
return self;
}
- (void)drawRect:(CGRect)rect {
CGContextDrawImage(UIGraphicsGetCurrentContext() , [self bounds] , scratched);
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [[event allTouches] anyObject];
if([[touch view] isKindOfClass:[UIImageView class]]){
CGPoint point= [touch locationInView:touch.view];
NSLog(@"%f%f",point.x,point.y);
location = point;
}
firstTouch = YES;
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [[event touchesForView:self] anyObject];
if (firstTouch) {
firstTouch = NO;
previousLocation = [touch previousLocationInView:self];
} else {
location = [touch locationInView:self];
previousLocation = [touch previousLocationInView:self];
}
// Render the stroke
[self renderLineFromPoint:previousLocation toPoint:location];
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [[event touchesForView:self] anyObject];
if (firstTouch) {
firstTouch = NO;
previousLocation = [touch previousLocationInView:self];
[self renderLineFromPoint:previousLocation toPoint:location];
}
}
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
{
}
- (void) renderLineFromPoint:(CGPoint)start toPoint:(CGPoint)end {
CGContextMoveToPoint(alphaPixels, start.x, start.y);
CGContextAddLineToPoint(alphaPixels, end.x, end.y);
CGContextStrokePath(alphaPixels);
[self setNeedsDisplay];
}
- (void)dealloc {
CGContextRelease(alphaPixels);
CGImageRelease(scratchable);
CGDataProviderRelease(provider);
}
和Menuscene
-(void)didMoveToView:(SKView *)view {
self.userInteractionEnabled = YES;
SKView * skView = (SKView *)self.view;
skView.showsFPS = YES;
skView.showsNodeCount = YES;
// [self createButtons ];
[self addscratchView:view]; //for testing
}
-(void)addscratchView:(SKView*)view
{
CGRect viewFrame = CGRectMake(0, 0, [UIScreen mainScreen].bounds.size.height, [UIScreen mainScreen].bounds.size.width);
myScratchView = [[ScratchView alloc]initWithFrame:viewFrame ];
self.name = @"menuScene";
[self.view addSubview:myScratchView];
}
我试图转换坐标...仍然没有太多运气(也许它不是正确的事情做..
//convert between view coordinates and scene coordinates
//coordinate system is not the same in a Sprite Kit scene as they are in a UIView
UITouch *touch = [[event allTouches] anyObject];
CGPoint touchlocation = [touch locationInView:touch.view];
spriteView = (Menu *) spriteView.scene.view;
CGPoint positionInScene = [self convertPoint:touchlocation fromCoordinateSpace:spriteView.scene.view];
效果/扭曲触摸的视频 https://www.youtube.com/watch?v=dMrcufcKpao
答案 0 :(得分:1)
看起来你没有按照你认为将它们放在脑中的方式将你的观点分层。
现在你有这样的分层
屏幕背面
SKView
--SKScene
ScratchView
现在,当这种情况发生时,您的观点可能是大小明智的。
SKView-> UIBuilder默认(我认为600x600)
--SKScene-> SceneBuilder默认值(600x600)
ScratchView-> ScreenSize
然后您的SKView将使用AutoConstraints调整屏幕大小,但您的场景将保持在600x600,因为您没有将scaleMode设置为.ResizeFill,所以现在您有2个不同的坐标系,并且全部缩放。
我认为现在最好的选择就是将scaleMode设置为.ResizeFill(skView.scaleMode = .ResizeFill
),以便所有坐标都排成一行,当您了解SpriteKit提供的内容时,您可以更好地重构您的代码以满足您的需求。