您好我使用CABasicAnimation更改了帧大小,我在代码
下面使用了CABasicAnimation *newanim;
newanim = [CABasicAnimation animationWithKeyPath:@"bounds.size"];
newanim.duration=3.0;
newanim.fromValue=[NSValue valueWithCGSize:CGSizeMake(0,0)];
newanim.toValue=[NSValue valueWithCGSize:CGSizeMake(self.backgroundImageView.bounds.size.width, self.foregroundImageView.bounds.size.height)];
newanim.fillMode=kCAFillModeForwards;
newanim.autoreverses = YES;
newanim.repeatCount = 1;
newanim.timingFunction = [CAMediaTimingFunction functionWithName: kCAMediaTimingFunctionEaseInEaseOut];
[self.view.layer addAnimation:newanim forKey:@"changeSize"];
但是动画从原点开始并向两侧移动(就像动画从中心开始)。
我尝试改变 newanim = [CABasicAnimation animationWithKeyPath:@“frame.size”];
根本不起作用。
答案 0 :(得分:11)
Apple有一个答案:http://developer.apple.com/library/mac/#qa/qa1620/_index.html
但我个人认为这不是最好的方法,CATransform3DMakeScale似乎更好:
CABasicAnimation *transformAnimation = [CABasicAnimation animationWithKeyPath:@"transform"];
transformAnimation.duration=3.0;
transformAnimation.toValue=[NSValue valueWithCATransform3D:CATransform3DMakeScale(scaleFactorX, scaleFactorY, scaleFactorZ)];
transformAnimation.removedOnCompletion = FALSE;
[layer addAnimation:transformAnimation forKey:@"transform"];
答案 1 :(得分:0)
要在 Swift 中缩放图层框架,可以使用:
let animation = CABasicAnimation(keyPath: "transform.scale.y")
animation.toValue = 0.1
animation.duration = 1.5
animation.timingFunction = CAMediaTimingFunction.init(name: .easeInEaseOut)
layer.add(animation, forKey: "animation_scale_y")
transfrom.scale.y
缩放高度,transfrom.scale.x
缩放图层的宽度,transfrom.scale.z
缩放图层的深度。
要在一个动画中变换所有比例参数,可以使用
let animation = CABasicAnimation(keyPath: "transform.scale")
animation.toValue = CATransform3DMakeScale(0.1, 0.1, 1)
animation.duration = 1.5
animation.timingFunction = CAMediaTimingFunction.init(name: .easeInEaseOut)
layer.add(animation, forKey: "animation_scale")