所以我有一个arraylist存储有关宇宙的不同物体(行星,彗星,星等)。而不是这样做:
planet.decreaseLifeTime(1);
star.decreaseLifeTime(1);
comet.decreaseLifeTime(1);
游戏的每次迭代我希望它将生命时间减少1.我试过这个但它不起作用:
private ArrayList<SpaceObject> universeEntities;
public void reduceLifeTime() {
for (SpaceObject entity: universeEntities) {
entity.decreaseLifeTime(1);
if(entity.getLifeTime() <= 0) {
erase(entity);
System.out.println("This entity has been erased");
}
System.out.println("life time: " + entity.getLifeTime());
}
}
添加对象如下:
planet = new Planet(500, 500, -2, -2, 25, Color.BLUE, this);
universeEntities.add(planet);
答案 0 :(得分:1)
如果erase(entity)
正在修改Universentities列表,那么java会生气。
您可以将要删除的SpaceObject存储在单独的列表中,然后在for循环后将其删除。
或
您可以在不使用迭代器的情况下遍历universeEntities 例如数字指数
答案 1 :(得分:1)
根据您对reduceLifeTime
方法的实现,问题可能在于调用erase
方法(取决于它的实现方式)。
如果erase
方法只是尝试通过调用ArrayList的remove方法从universeEntities
集合中删除项目,它只会破坏迭代器。
考虑重新实现您的方法:
public void reduceLifeTime() {
Iterator<SpaceObject> iterator = universeEntities.iterator();
while (iterator.hasNext()) {
SpaceObject object = iterator.next();
object.decreaseLifeTime(1);
if(object.getLifeTime() <= 0) {
iterator.remove();
System.out.println("This entity has been erased.");
}
System.out.println(String.format("Life time: %d", object.getLifeTime()));
}
}
完全正常工作的样本:
public class Test {
private ArrayList<SpaceObject> universeEntities = new ArrayList<SpaceObject>();
public Test() {
universeEntities.add(new Planet());
universeEntities.add(new Planet());
}
public void reduceLifeTime() {
Iterator<SpaceObject> iterator = universeEntities.iterator();
while (iterator.hasNext()) {
SpaceObject object = iterator.next();
object.decreaseLifeTime(1);
if(object.getLifeTime() <= 0) {
iterator.remove();
System.out.println("This entity has been erased.");
}
System.out.println(String.format("Life time: %d", object.getLifeTime()));
}
}
public static void main(String[] args) {
Test test = new Test();
while(true) {
test.reduceLifeTime();
// Endless loop. Need a quit condition.
}
}
public static class SpaceObject {
protected int life = 0;
public SpaceObject(int life) {
this.life = life;
}
public void decreaseLifeTime(int value) {
this.life -= value;
}
public int getLifeTime() {
return life;
}
}
public static class Planet extends SpaceObject {
public Planet() {
super(10);
}
}
}
如果您不想使用迭代器,则可以收集应在某种集合中删除的项目,从reduceLifeTime
方法返回,然后使用removeAll
删除。