我有2个类,其中包含有关用户的一些信息。一个保存数据,另一个保存控制信息。现在我需要将它们作为参数传递给方法。然而,他们彼此连接,我不认为将2个类分别作为参数传递是可以的。我想知道我是否应该将它们放在Tuple
中或者将它们放在一起的东西中,这样我就可以将它们作为任何方法的一个参数传递给我。这是他们看起来的样子:
数据类:
public class UsersProperties
{
public enum CUser
{
Player,
Bot1,
Bot2,
Bot3,
Bot4,
Bot5
}
public int RightCard { get; set; }
public string Name { get; set; }
public int? Chips { get; set; }
public int Type { get; set; }
public bool Turn { get; set; }
public bool FoldTurn { get; set; }
public int PreviousCall { get; set; }
public int LeftCard { get; set; }
public double Power { get; set; }
public int EnumCasted { get; set; }
}
控件类:
public class UserControls
{
public Point CardsLocation { get; set; }
public AnchorStyles CardsAnchor { get; set; }
public Panel Panel { get; } = new Panel();
public Point PanelLocation { get; set; }
public Size PanelSize { get; } = new Size((Settings.Width + 10) * 2, Settings.Height + 20);
public int IndentationPanelXy { get; } = 10;
public Label UsernameLabel { get; set; } = new Label();
public Point UsernameLabelLocation { get; set; }
public Size UsernameLabelSize { get; } = new Size(Settings.Width * 2, 20);
public TextBox ChipsTextBox { get; set; } = new TextBox();
public Label StatusLabel { get; set; } = new Label();
public UserControls(AnchorStyles style, Point cardsLocation, bool down)
{
CardsAnchor = style;
CardsLocation = cardsLocation;
UsernameLabelLocation = down ? new Point(CardsLocation.X, CardsLocation.Y - 20) : new Point(CardsLocation.X, CardsLocation.Y + Settings.Height);
PanelLocation = new Point(CardsLocation.X - IndentationPanelXy, CardsLocation.Y - IndentationPanelXy);
}
}
现在我在这里初始化它们:
private static Player Player = new Player(Properties.Settings.Default.StartingChips);
private UserControls PlayerControls = new UserControls(AnchorStyles.Bottom, new Point(560, 470),false);
以下是我需要传递这两种方法的方法:
private void SetPlayers(UsersProperties user, UserControls userControls, int turn, ref bool check, Image refreshbackImage)
{
if (user.Chips <= 0) return;
_foldedPlayers--;
if (turn < user.RightCard || turn > user.LeftCard) return;
if (Holder[user.RightCard].Tag != null)
{
Holder[user.LeftCard].Tag = _reserve[user.LeftCard];
}
Holder[user.RightCard].Tag = _reserve[user.RightCard];
if (!check)
{
_horizontal = userControls.CardsLocation.X;
_vertical = userControls.CardsLocation.Y;
}
check = true;
Holder[turn].Anchor = userControls.CardsAnchor;
Holder[turn].Image = refreshbackImage;
if (turn < Bot1.RightCard)
{
Holder[turn].Image = Deck[_i];
}
Holder[turn].Location = new Point(_horizontal, _vertical);
_horizontal += Holder[turn].Width;
Holder[turn].Visible = true;
Controls.Add(userControls.Panel);
userControls.Panel.Location = userControls.PanelLocation;
userControls.Panel.BackColor = Color.DarkBlue;
userControls.Panel.Size = userControls.PanelSize;
userControls.Panel.Visible = false;
if (_i != user.LeftCard) return;
check = false;
}
我想知道是否有更好的方式将2个类作为参数传递,我认为它们应该粘在一起。
答案 0 :(得分:0)
您可以编写一个包装类(即:UserContainer),它有两个属性,即usercontrol和userproperty。 然后初始化它并将此类作为参数传递。
答案 1 :(得分:0)
我认为您可以使用泛型,如下所示:
namespace PropertiesControls
{
public class PropsControls
{
public static void PropesAndControls<TP, TC>(TP property, TC control) where TP : UserProperties where TC: UserControls
{
//your code here
}
}
}
泛型定义了可以应用于类的行为。它在集合中使用,在集合中,无论对象的类型如何,都可以使用相同的方法来处理对象。也就是说,可以使用相同的逻辑处理字符串列表或整数列表,而不必区分这两种特定类型。