我必须遵循为我的敌人制作自定义physicsBody
的代码。
请参阅以下代码:
let offsetX = CGFloat(Enemy.frame.size.width * Enemy.anchorPoint.x)
let offsetY = CGFloat(Enemy.frame.size.height * Enemy.anchorPoint.y)
let path = CGPathCreateMutable()
CGPathMoveToPoint(path, nil, 25 - offsetX, 73 - offsetY)
CGPathAddLineToPoint(path, nil, 32 - offsetX, 72 - offsetY)
CGPathAddLineToPoint(path, nil, 45 - offsetX, 66 - offsetY)
CGPathAddLineToPoint(path, nil, 47 - offsetX, 63 - offsetY)
CGPathAddLineToPoint(path, nil, 43 - offsetX, 11 - offsetY)
CGPathAddLineToPoint(path, nil, 25 - offsetX, 2 - offsetY)
CGPathAddLineToPoint(path, nil, 11 - offsetX, 15 - offsetY)
CGPathAddLineToPoint(path, nil, 5 - offsetX, 29 - offsetY)
CGPathAddLineToPoint(path, nil, 5 - offsetX, 30 - offsetY)
CGPathAddLineToPoint(path, nil, 3 - offsetX, 44 - offsetY)
CGPathAddLineToPoint(path, nil, 3 - offsetX, 51 - offsetY)
CGPathAddLineToPoint(path, nil, 7 - offsetX, 65 - offsetY)
CGPathAddLineToPoint(path, nil, 9 - offsetX, 67 - offsetY)
CGPathAddLineToPoint(path, nil, 15 - offsetX, 70 - offsetY)
CGPathCloseSubpath(path)
Enemy.physicsBody = SKPhysicsBody(polygonFromPath: path)
当我运行此代码时,physicsBody
的大小只是我图片的一半。并位于图片的左下角。我该如何解决?
答案 0 :(得分:0)
我认为如果你将所有的值乘以它应该有效! 看下一行代码:
CGPathAddLineToPoint(path, nil, 11*2 - offsetX, 15*2 - offsetY)