我使用HTML5 Canvas在JavaScript中修改了this反向运动学的示例,并通过将其分离为函数使其动态化,并且它可以工作,但该示例仅使用3个点 - 开始,中间,并结束,我想随意改变点数。这是我目前的fiddle ...
function _kinematics(joints, fx, mouse) {
joints.forEach(function (joint) {
joint.target = joint.target || {
x: fx.canvas.width / 2,
y: fx.canvas.height / 2
};
joint.start = joint.start || {
x: 0,
y: 0
};
joint.middle = joint.middle || {
x: 0,
y: 0
};
joint.end = joint.end || {
x: 0,
y: 0
};
joint.length = joint.length || 50;
});
var theta,
$theta,
_theta,
dx,
dy,
distance;
joints.forEach(function (joint) {
if (mouse) {
joint.target.x = mouse.x;
joint.target.y = mouse.y;
}
dx = joint.target.x - joint.start.x;
dy = joint.target.y - joint.start.y;
distance = Math.sqrt(Math.pow(dx, 2) + Math.pow(dy, 2));
_theta = Math.atan2(dy, dx);
if (distance < joint.length) {
theta = Math.acos(distance / (joint.length + joint.length)) + _theta;
dx = dx - joint.length * Math.cos(theta);
dy = dy - joint.length * Math.sin(theta);
$theta = Math.atan2(dy, dx);
} else {
theta = $theta = _theta;
}
joint.middle.x = joint.start.x + Math.cos(theta) * joint.length;
joint.middle.y = joint.start.y + Math.sin(theta) * joint.length;
joint.end.x = joint.middle.x + Math.cos($theta) * joint.length;
joint.end.y = joint.middle.y + Math.sin($theta) * joint.length;
fx.beginPath();
fx.moveTo(joint.start.x, joint.start.y);
/* for (var i = 0; i < joint.points.length / 2; i++) {
fx.lineTo(joint.points[i].x, joint.points[i].y);
} */
fx.lineTo(joint.middle.x, joint.middle.y);
/* for (var j = joint.points.length / 2; j < joint.points.length; j++) {
fx.lineTo(joint.points[j].x, joint.points[j].y);
} */
fx.lineTo(joint.end.x, joint.end.y);
fx.strokeStyle = "rgba(0,0,0,0.5)";
fx.stroke();
fx.beginPath();
fx.arc(joint.start.x, joint.start.y, 10, 0, Math.PI * 2);
fx.fillStyle = "rgba(255,0,0,0.5)";
fx.fill();
fx.beginPath();
fx.arc(joint.middle.x, joint.middle.y, 10, 0, Math.PI * 2);
fx.fillStyle = "rgba(0,255,0,0.5)";
fx.fill();
fx.beginPath();
fx.arc(joint.end.x, joint.end.y, 10, 0, Math.PI * 2);
fx.fillStyle = "rgba(0,0,255,0.5)";
fx.fill();
});
}
这只是功能,为了简洁,我省略了其余部分。正如你所看到的,注释掉的线条是我试图绘制其他点。
此外,我在这里使用点等填充joints
数组。请参阅注释行。
populate(_joints, $joints, function() {
var coords = randCoords(map);
var o = {
start: {
x: coords.x,
y: coords.y
},
// points: [],
target: {
x: mouse.x,
y: mouse.y
}
};
/* for (var p = 0; p < 10; p++) {
o.points.push({
x: p === 0 ? o.start.x + (o.length || 50) : o.points[p - 1].x + (o.length || 50),
y: p === 0 ? o.start.y + (o.length || 50) : o.points[p - 1].y + (o.length || 50)
});
}; */
return o;
});
如何使此功能与 n 点一起使用?