问题是我没有收到任何错误,但计时器没有被添加到框架中。
假设我有三个类:InFrameClock,TimeKeeper和TwoPlayer
TimeKeeper包含一个swing计时器,每秒递增一个int“counter”:
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JPanel;
import javax.swing.Timer;
public class TimeKeeper extends JPanel {
private Timer timer;
private int delay = 1000; // every 1 second
private ActionListener action;
private int counter = 0;
public TimeKeeper() {
action = new ActionListener() {
@Override
public void actionPerformed(ActionEvent event) {
counter++;
};
};
}
public boolean isTimerRunning() {
return timer != null && timer.isRunning();
}
public void startTimer() {
timer = new Timer(delay, action);
timer.setInitialDelay(0);
timer.start();
}
public void stopTimer() {
if (timer != null && timer.isRunning()) {
timer.stop();
timer = null;
counter = 0;
}
}
public int getCounter() {
return counter;
}
public void setCounter(int counter) {
this.counter = counter;
}
}
^显然这些在其他地方使用,但我会稍微谈谈
TwoPlayer类启动和停止计时器:
import java.awt.FlowLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowEvent;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
public class TwoPlayer {
private JFrame mainFrame;
private TimeKeeper myTimeKeeper;
public TwoPlayer() {
mainFrame = new JFrame("Two Player");
mainFrame.setSize(325, 135);
mainFrame.setLocation(600, 300);
mainFrame.setLayout(new FlowLayout());
myTimeKeeper = new TimeKeeper();
JButton button1 = new JButton("Start/Stop");
button1.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
if (myTimeKeeper.isTimerRunning()) {
myTimeKeeper.stopTimer();
}
else {
myTimeKeeper.startTimer();
}
}
});
JPanel panel = new JPanel();
panel.setLayout(new FlowLayout());
InFrameClock clock = new InFrameClock(myTimeKeeper);
mainFrame.setVisible(true);
mainFrame.add(button1);
mainFrame.add(clock);
}
}
添加到上面框架中的对象“时钟”来自以下类:
import java.awt.GridBagLayout;
import javax.swing.JLabel;
import javax.swing.JPanel;
public class InFrameClock extends JPanel{
private JLabel clock = new JLabel();
private int timeSec;
private int timeMin;
TimeKeeper myTimeKeeper;
public InFrameClock(TimeKeeper timeKeeper){
this.myTimeKeeper = timeKeeper;
int clockVal = timeKeeper.getCounter();
clock.setText(String.valueOf(clockVal));
while (clockVal <= 0){
clockVal = timeKeeper.getCounter();
if(clockVal >= 60){
timeSec = clockVal % 60;
timeMin = (clockVal - timeSec)/60;
clock.setText(String.valueOf(timeMin) +
":" + String.valueOf(timeSec));
}
else{
clock.setText(String.valueOf(clockVal));
}
setLayout(new GridBagLayout());
add(clock);
}
}
}
我认为我在做什么:在TimeKeeper中将计数器初始化为0,使用TwoPlayer中的开始按钮启动TimeKeeper,并且只要它小于或等于0,就获得计数器的值。
这里的想法是我在窗口中创建一个“时钟”,显示自分钟和秒格式开始以来的时间值。
答案 0 :(得分:4)
由于clockVal是从0增加1的计数器,while条件将在开头只填充一次
while (clockVal <= 0){
再远一点
if(clockVal >= 60){
不能轻易成为现实,因为<= 0
和<= 60
之间经过了几毫秒。
构造函数中的繁忙循环也没有意义;不是基于事件的GUI模型。
答案 1 :(得分:4)
你在Swing事件线程上运行了一个while循环并冻结它。从事件线程中获取此信息。更好的是,改变你的代码,这样你就不需要循环了。而是使用您的Swing Timer的actionPerformed作为事件来更改视图的状态,或者使用观察者模式让视图通知计时器计数器的更改。