我正在尝试实现自己的A star算法。但是,我只想出一种通过迭代器获取边缘权重值的方法。由于迭代器按顺序访问属性映射,我不能优先考虑边缘,需要为每个顶点做一个完整的循环以找到邻居,这会使算法真的变慢。
有没有办法使用get(),put()...没有迭代器,选择我想要检查边缘的顶点?
这是我目前的计划:
struct Point {//struct point with vertex properties
int x, y;
int parentx, parenty;
double g;
double h;
friend std::ostream& operator<<(std::ostream& os, Point p) {
return os << "[" << p.x << "," << p.y << "]";
}
};
int main() {
//declarations
typedef property < edge_weight_t, double >Weight;
using std::vector;//?
using Graph = adjacency_list<setS, vecS, undirectedS, Point, Weight>;//graph includes our created point struct property<edge_weight_t
using vertex_descriptor = Graph::vertex_descriptor;
Graph lattuce;
//lattuce graph is created with weighted edges value 1 or 1,41 if diagonal. The functions used on a loop are:
//add_edge(nodes[p.x][p.y],nodes[neighbour.x][neighbour.y], Weight(1.0), lattuce);
//add_edge(nodes[p.x][p.y],nodes[neighbour.x][neighbour.y], Weight(1.4), lattuce);
typedef Graph::edge_iterator EdgeIterator;
std::pair<EdgeIterator, EdgeIterator> edges = boost::edges(lattuce);
typedef boost::property_map<Graph, boost::edge_weight_t>::type WeightMap;
WeightMap weights = boost::get(boost::edge_weight_t(), lattuce);
//cout<<get(weights,(1,2));
EdgeIterator edge;
for (edge = edges.first; edge != edges.second; ++edge) {
std::cout << boost::get(weights, *edge) <<" "<< *edge<< " ";
if (source(*edge, lattuce) == origin || target(*edge, lattuce)==origin ){
get(weights, *edge);
cout<<"Edge related to the origin ";
}
if (source(*edge, lattuce) == end_vertex || target(*edge, lattuce)==end_vertex ){
cout<<"Edge related to the end_vertex ";
}
if (get(weights, *edge)==1.41){
cout<<" Diagonal"<<endl;
}
else if (get(weights, *edge)==1){
cout<<" Unitary"<<endl;
}
else if (get(weights, *edge)==99999999.0){
cout<<"Infinite"<<endl;
}
}
}
此外,希望能够在Point结构中修改f,h和parent的值。
非常感谢任何帮助或指导。
答案 0 :(得分:3)
您可以使用顶点描述符而不是迭代器。
在您的情况下,由于您使用的是捆绑属性,因此您可以在图表上使用operator[descriptor]
简写。
只要图形不是常量,就可以使用它来改变捆绑的属性。
我实际上并不清楚你问题中的代码应该说明什么。我只是简单回复一段代码,这些代码是从那里构建的,并向您展示了一些可能具有启发性的东西:)
<强> Live On Coliru 强>
#include <boost/graph/adjacency_list.hpp>
#include <boost/graph/astar_search.hpp>
#include <boost/graph/random.hpp>
#include <iostream>
#include <random>
static std::mt19937 s_rng { std::random_device{}() };
static std::uniform_int_distribution<> s_coord(-10,10);
static std::uniform_real_distribution<double> s_double(-1.,1.);
static int gen_coord() { return s_coord(s_rng); }
static int gen_gh () { return s_double(s_rng); }
struct Point { // struct point with vertex properties
int x = gen_coord(), y = gen_coord();
int parentx = gen_coord(), parenty = gen_coord();
double g = gen_gh();
double h = gen_gh();
friend std::ostream &operator<<(std::ostream &os, Point p) { return os << "[" << p.x << "," << p.y << "]"; }
};
// declarations
typedef boost::property<boost::edge_weight_t, double> Weight;
using Graph = boost::adjacency_list<boost::setS, boost::vecS, boost::undirectedS, Point, Weight>;
using vertex_descriptor = Graph::vertex_descriptor;
int main() {
Graph lattuce;
using namespace boost;
generate_random_graph(lattuce, 10, 20, s_rng);
vertex_descriptor origin = vertex(0, lattuce);
vertex_descriptor end_vertex = vertex(9, lattuce);
typedef boost::property_map<Graph, boost::edge_weight_t>::type WeightMap;
WeightMap weights = boost::get(boost::edge_weight_t(), lattuce);
for (Graph::edge_descriptor edge : make_iterator_range(edges(lattuce))) {
std::cout << boost::get(weights, edge) << " " << edge << " ";
vertex_descriptor src = source(edge, lattuce);
vertex_descriptor trg = target(edge, lattuce);
Point& src_bundle = lattuce[src];
Point& trg_bundle = lattuce[trg];
std::cout << "Edge: " << src_bundle << " -- " << trg_bundle << "\n";
src_bundle.g *= 1.1;
src_bundle.h *= -1.1;
//double weight = get(weights, edge);
}
(void) origin; // unused
(void) end_vertex; // unused
}
打印,例如:
0 (7,5) Edge: [-5,-5] -- [-9,-6]
0 (9,2) Edge: [3,2] -- [-3,3]
0 (3,4) Edge: [-4,-10] -- [-10,-5]
0 (1,6) Edge: [3,4] -- [-7,7]
0 (9,4) Edge: [3,2] -- [-10,-5]
0 (3,8) Edge: [-4,-10] -- [-6,0]
0 (1,9) Edge: [3,4] -- [3,2]
0 (5,9) Edge: [-9,-6] -- [3,2]
0 (6,9) Edge: [-7,7] -- [3,2]
0 (0,1) Edge: [-9,8] -- [3,4]
0 (1,4) Edge: [3,4] -- [-10,-5]
0 (0,2) Edge: [-9,8] -- [-3,3]
0 (9,3) Edge: [3,2] -- [-4,-10]
0 (2,4) Edge: [-3,3] -- [-10,-5]
0 (7,6) Edge: [-5,-5] -- [-7,7]
0 (1,2) Edge: [3,4] -- [-3,3]
0 (0,9) Edge: [-9,8] -- [3,2]
0 (4,7) Edge: [-10,-5] -- [-5,-5]
0 (1,5) Edge: [3,4] -- [-9,-6]
0 (0,7) Edge: [-9,8] -- [-5,-5]