iOS WebGL有一个错误,可以使用以下HTML重现:
package com.gabesechan.android.reusable.location;
import com.google.android.gms.location.places.Place;
import com.google.android.gms.location.places.PlaceLikelihood;
import com.google.android.gms.location.places.PlaceLikelihoodBuffer;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
public class PlaceTypeFilter {
private Set<Integer> mAllowedTypes;
private Set<Integer> mDisallowedTypes;
public PlaceTypeFilter(int allowedTypes[], int disallowedTypes[]) {
mAllowedTypes = new HashSet<>();
for(int type : allowedTypes) {
mAllowedTypes.add(type);
}
mDisallowedTypes = new HashSet<>();
for(int type : disallowedTypes) {
mDisallowedTypes.add(type);
}
}
public boolean hasMatchingType(Place place) {
List<Integer> types = place.getPlaceTypes();
for (int type : types) {
if (mDisallowedTypes.contains(type)) {
return false;
}
}
for (int type : types) {
if (mAllowedTypes.contains(type)) {
return true;
}
}
return false;
}
public List<PlaceLikelihood> filteredPlaces(PlaceLikelihoodBuffer places) {
List<PlaceLikelihood> results = new ArrayList<>();
for(PlaceLikelihood likelihood : places) {
if(hasMatchingType(likelihood.getPlace())) {
results.add(likelihood);
}
}
return results;
}
}
我已将此HTML上传到http://adam1234.s3-website-us-east-1.amazonaws.com/bug.html,因此您可以轻松运行。
对于没有iOS设备的用户,我已经上传了我的iPad before和after的屏幕截图,按下按钮,显示了iOS中的错误。
此代码适用于桌面浏览器和Android,但在iOS中,调整大小的WebGL窗口超出了Canvas并踩踏画布外的东西。这是iOS中的一个错误。如果<html>
<head>
<title>Resize WebGL</title>
<meta name="viewport" content="width=device-width, user-scalable=no">
</head>
<body>
<input type="button" id="resizeButton" value="resize"><br>
<canvas id="chart" style="width:100px; height:100px; border:1px solid #000;">
<script>
var canvas = document.getElementById('chart');
var gl = null;
function resetGL() {
var devicePixelRatio = 2; // Warning: overrides window.devicePixelRatio
var w = Math.floor(canvas.clientWidth * devicePixelRatio);
var h = Math.floor(canvas.clientHeight * devicePixelRatio);
if (canvas.width != w || canvas.height != h) {
console.log("resetGL: Setting canvas.width=" + w + " canvas.height=" + h);
canvas.width = w;
canvas.height = h;
}
if (!gl || gl.isContextLost()) {
gl = canvas.getContext("webgl") || canvas.getContext("experimental-webgl");
console.log("Allocated WebGL context: " + gl);
}
}
function redraw() {
requestAnimationFrame(function () {
resetGL();
gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
gl.clearColor(1, 1, 0.8, 1);
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
});
}
var bToggle = false;
function resize() {
bToggle = !bToggle;
var s = bToggle ? '50px' : '100px';
console.log("");
console.log("Button: Setting canvas.style.width=" + s + " canvas.style.height=" + s);
canvas.style.width = s;
canvas.style.height = s;
redraw();
}
var button = document.getElementById('resizeButton');
button.addEventListener("click", resize);
redraw();
</script>
</canvas>
<br>
Press "resize", and iOS stomps on this text!
</body>
</html>
设置为1,则该bug会消失,但我想使用更高分辨率的视网膜屏幕。
如何在iOS中调整高分辨率WebGL画布?
答案 0 :(得分:0)
我找到了解决办法。应用程序应该放置WebGL&lt; canvas&gt; &lt; div&gt;内的元素,并重新创建&lt; canvas&gt;元素每当&lt; div&gt;尺寸变化。此外,&lt; canvas&gt;应该没有边框,以避免在视网膜显示器中将GL窗口放置在画布中具有粗边框的另一个iOS错误。如果你想要一个边框,那么只需将边框放在&lt; div&gt;上。元件。