答案 0 :(得分:3)
UIBezierPath *maskPath = [UIBezierPath bezierPathWithRoundedRect:self.imageView.bounds byRoundingCorners:(UIRectCornerBottomLeft | UIRectCornerBottomRight) cornerRadii:CGSizeMake(10.0, 10.0)];
CAShapeLayer *maskLayer = [[CAShapeLayer alloc] init];
maskLayer.frame = self.imageView.bounds;
maskLayer.path = maskPath.CGPath;
self.imageView.layer.mask = maskLayer;
答案 1 :(得分:0)
我有同样的问题,我解决了这个问题:
- (void)setMaskTo:(UIView*)view {
CAShapeLayer *rect = [[CAShapeLayer alloc] init];
[rect setFrame:CGRectMake(self.view.frame.origin.x, self.view.frame.origin.y, self.view.frame.size.width, self.view.frame.size.height/2)];
rect.backgroundColor = ([UIColor grayColor]).CGColor;
UIBezierPath *shape = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(0,rect.frame.size.height/2,self.view.frame.size.width,self.view.frame.size.height/2)];
CAShapeLayer *shapeLayer = [CAShapeLayer layer];
shapeLayer.path = shape.CGPath;
shapeLayer.fillColor = [UIColor grayColor].CGColor;
CAShapeLayer *viewMask = [[CAShapeLayer alloc] init];
[viewMask addSublayer:shapeLayer];
[viewMask addSublayer:rect];
view.layer.mask = viewMask;
}