我想GPUimageView能够捏合和缩放。我在Image effects with rotation and pinch to zoom using GLSurfaceView Android
中找到了示例所以,在GPUImageRenderer中编辑
private void adjustImageScaling() {
float outputWidth = mOutputWidth;
float outputHeight = mOutputHeight;
if (mRotation == Rotation.ROTATION_270 || mRotation == Rotation.ROTATION_90) {
outputWidth = mOutputHeight;
outputHeight = mOutputWidth;
}
float ratio1 = outputWidth / mImageWidth;
float ratio2 = outputHeight / mImageHeight;
float ratioMax = Math.max(ratio1, ratio2);
int imageWidthNew = Math.round(mImageWidth * ratioMax);
int imageHeightNew = Math.round(mImageHeight * ratioMax);
float ratioWidth = imageWidthNew / outputWidth;
float ratioHeight = imageHeightNew / outputHeight;
float[] cube = CUBE;
float[] textureCords = TextureRotationUtil.getRotation(mRotation, mFlipHorizontal, mFlipVertical);
if (mScaleType == GPUImage.ScaleType.CENTER_CROP) {
float distHorizontal = (1 - 1 / ratioWidth) / 2;
float distVertical = (1 - 1 / ratioHeight) / 2;
textureCords = new float[]{
addDistance(textureCords[0], distHorizontal), addDistance(textureCords[1], distVertical),
addDistance(textureCords[2], distHorizontal), addDistance(textureCords[3], distVertical),
addDistance(textureCords[4], distHorizontal), addDistance(textureCords[5], distVertical),
addDistance(textureCords[6], distHorizontal), addDistance(textureCords[7], distVertical),
};
} else {
cube = new float[]{
CUBE[0] / ratioHeight, CUBE[1] / ratioWidth,
CUBE[2] / ratioHeight, CUBE[3] / ratioWidth,
CUBE[4] / ratioHeight, CUBE[5] / ratioWidth,
CUBE[6] / ratioHeight, CUBE[7] / ratioWidth,
};
}
for (int i = 0; i < 8; i++) {
cube [i] *= mZoom;
}
mGLCubeBuffer.clear();
mGLCubeBuffer.put(cube).position(0);
mGLTextureBuffer.clear();
mGLTextureBuffer.put(textureCords).position(0);
}
我添加了代码:
for (int i = 0; i < 8; i++) {
cude[i] *= mZoom;
}
glCubeBuffer.clear();但不起作用。 请帮我正确的工具。 谢谢
编辑:问题解决了: setRendermode从dirty到setRenderMode(GLSurfaceView.RENDERMODE_CONTINUOUSLY); 它的工作原理
答案 0 :(得分:0)
setRendermode从dirty到setRenderMode(GLSurfaceView.RENDERMODE_CONTINUOUSLY); 它的工作原理