您好我正在尝试创建一个应用程序,您可以在其中放大和平移校园站点地图。我有这个工作,但遇到了限制你可以平移和缩放多少的问题。我需要帮助设置平移和缩放边界。
任何帮助将不胜感激,
提前致谢
这是代码。
package com.scott;
import android.app.Activity;
import android.graphics.Matrix;
import android.graphics.PointF;
import android.os.Bundle;
import android.util.FloatMath;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
import android.view.View.OnClickListener;
import android.view.View.OnTouchListener;
import android.widget.Button;
import android.widget.ImageView;
public class Touch extends Activity implements OnTouchListener,OnClickListener {
private static final String TAG = "Touch";
Matrix matrix = new Matrix();
Matrix savedMatrix = new Matrix();
static final int NONE = 0;
static final int DRAG = 1;
static final int ZOOM = 2;
int mode = NONE;
PointF start = new PointF();
PointF mid = new PointF();
float oldDist = 1f;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.touch);
ImageView view = (ImageView) findViewById(R.id.imageView);
view.setOnTouchListener(this);
Button buttonClose =(Button)findViewById(R.id.buttonClose);
buttonClose.setOnClickListener(this);
}
@Override
public boolean onTouch(View v, MotionEvent event) {
ImageView view = (ImageView) v;
dumpEvent(event);
switch (event.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
savedMatrix.set(matrix);
start.set(event.getX(), event.getY());
Log.d(TAG, "mode=DRAG");
mode = DRAG;
break;
case MotionEvent.ACTION_POINTER_DOWN:
oldDist = spacing(event);
Log.d(TAG, "oldDist=" + oldDist);
if (oldDist > 10f) {
savedMatrix.set(matrix);
midPoint(mid, event);
mode = ZOOM;
Log.d(TAG, "mode=ZOOM");
}
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_POINTER_UP:
mode = NONE;
Log.d(TAG, "mode=NONE");
break;
case MotionEvent.ACTION_MOVE:
if (mode == DRAG) {
// ...
matrix.set(savedMatrix);
matrix.postTranslate(event.getX() - start.x,
event.getY() - start.y);
}
else if (mode == ZOOM) {
float newDist = spacing(event);
Log.d(TAG, "newDist=" + newDist);
if (newDist > 10f) {
matrix.set(savedMatrix);
float scale = newDist / oldDist;
matrix.postScale(scale, scale, mid.x, mid.y);
}
}
break;
}
view.setImageMatrix(matrix);
return true;
}
private void dumpEvent(MotionEvent event) {
String names[] = { "DOWN", "UP", "MOVE", "CANCEL", "OUTSIDE",
"POINTER_DOWN", "POINTER_UP", "7?", "8?", "9?" };
StringBuilder sb = new StringBuilder();
int action = event.getAction();
int actionCode = action & MotionEvent.ACTION_MASK;
sb.append("event ACTION_").append(names[actionCode]);
if (actionCode == MotionEvent.ACTION_POINTER_DOWN
|| actionCode == MotionEvent.ACTION_POINTER_UP) {
sb.append("(pid ").append(
action >> MotionEvent.ACTION_POINTER_ID_SHIFT);
sb.append(")");
}
sb.append("[");
for (int i = 0; i < event.getPointerCount(); i++) {
sb.append("#").append(i);
sb.append("(pid ").append(event.getPointerId(i));
sb.append(")=").append((int) event.getX(i));
sb.append(",").append((int) event.getY(i));
if (i + 1 < event.getPointerCount())
sb.append(";");
}
sb.append("]");
Log.d(TAG, sb.toString());
}
private float spacing(MotionEvent event) {
float x = event.getX(0) - event.getX(1);
float y = event.getY(0) - event.getY(1);
return FloatMath.sqrt(x * x + y * y);
}
private void midPoint(PointF point, MotionEvent event) {
float x = event.getX(0) + event.getX(1);
float y = event.getY(0) + event.getY(1);
point.set(x / 2, y / 2);
}
@Override
public void onClick(View src) {
switch(src.getId()){
case R.id.buttonClose:
finish();
break;
}
}
}
答案 0 :(得分:5)
你可以用postTranslate来调整这个方法,你应该在自己的postScale和postTranslate之后调用这个方法
private void adjustPan(){
float[] matrixValues = new float[9];
matrix.getValues(matrixValues);
float currentY = matrixValues[Matrix.MTRANS_Y];
float currentX = matrixValues[Matrix.MTRANS_X];
float currentScale = matrixValues[Matrix.MSCALE_X];
float currentHeight = bitmap.getHeight() * currentScale;
float currentWidth = bitmap.getWidth() * currentScale;
float newX = currentX;
float newY = currentY;
RectF drawingRect = new RectF(newX, newY, newX + currentWidth,
newY + currentHeight);
float diffUp = Math.min(displayRect.bottom - drawingRect.bottom,
displayRect.top - drawingRect.top);
float diffDown = Math.max(displayRect.bottom - drawingRect.bottom,
displayRect.top - drawingRect.top);
float diffLeft = Math.min(displayRect.left - drawingRect.left,
displayRect.right - drawingRect.right);
float diffRight = Math.max(displayRect.left - drawingRect.left,
displayRect.right - drawingRect.right);
float x = 0, y = 0;
if (diffUp > 0)
y += diffUp;
if (diffDown < 0)
y += diffDown;
if (diffLeft > 0)
x += diffLeft;
if (diffRight < 0)
x += diffRight;
if(currentWidth < displayRect.width())
x = -currentX + (displayRect.width() - currentWidth) / 2;
if(currentHeight<displayRect.height())
y = -currentY + (displayRect.height() - currentHeight) / 2;
matrix.postTranslate(x, y);
}
其中displayRect是一个看起来像这样的RectF:
displayRect = new RectF();
displayRect.set(0, 0, displaywidth, displayheight);
至于你的最大最小变焦,你需要在你的postScale之前做这样的事情:
float[] f = new float[9];
matrix.getValues(f);
float currentScale = f[Matrix.MSCALE_X];
if (scale * currentScale > maxZoom)
scale = maxZoom / currentScale;
else if (scale * currentScale < minZoom)
scale = minZoom / currentScale;
其中minZoom是:
minZoom = Math.min(displayRect.width()/bitmap.getWidth(), displayRect.height()/bitmap.getHeight());
和maxZoom就是你喜欢的。
希望这有点帮助。
(原文取自某处,现在找不到链接)