修复LWJGL 3和Slick-Util

时间:2016-02-15 23:51:12

标签: java eclipse opengl rendering lwjgl

我要做的是将纹理映射到LWJGL中的OpenGL模型。我知道LWJGL 3和slick-util有时会一起工作,有时候也不会。在我的情况下,它工作了一点,然后尝试访问OpenGL中不再存在LWJGL 3的方法。我发布这个并不一定是试图解决这个错误,而是找到一种方法规避它。我已经尝试降级/运行LWJGL 2而不是/用LWJGL 3,这非常糟糕,而且我也尝试了几个不同的PNG解码器以获得我想要的东西,但我不能搞清楚。此外,我已经获得了" LWJGL 3兼容的slick-util"但它没有我需要的任何类/方法。如果有人可以为我修改我的代码或告诉我如何自己修复它,那就太可爱了。

这是错误:

Mon Feb 15 18:38:13 EST 2016 INFO:Use Java PNG Loader = true
Exception in thread "main" java.lang.NoSuchMethodError: org.lwjgl.opengl.GL11.glGetInteger(ILjava/nio/IntBuffer;)V
    at org.newdawn.slick.opengl.renderer.ImmediateModeOGLRenderer.glGetInteger(ImmediateModeOGLRenderer.java:194)
    at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:317)
    at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:254)
    at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:200)
    at org.newdawn.slick.opengl.TextureLoader.getTexture(TextureLoader.java:64)
    at org.newdawn.slick.opengl.TextureLoader.getTexture(TextureLoader.java:24)
    at Graphics.Loader.loadTexture(Loader.java:37)
    at Graphics.LaunchWindow.loop(LaunchWindow.java:116)
    at Graphics.LaunchWindow.run(LaunchWindow.java:43)
    at Graphics.LaunchWindow.main(LaunchWindow.java:155)

这是LaunchWindow类:

package Graphics;

import org.lwjgl.glfw.*;
import org.lwjgl.opengl.*;
import org.lwjgl.util.Display;

import Controls.KeyParser;
import Controls.KeyboardInput;
import Controls.MouseInput;
import Controls.MouseParser;
import Graphics.Shaders.StaticShader;
import Controls.Cursor;
import Models.Model1;
import Models.RawModel;
import Models.TexturedModel;
import Textures.ModelTexture;

import static org.lwjgl.glfw.GLFW.*;
import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.system.MemoryUtil.*;

import java.nio.ByteBuffer;

@SuppressWarnings("unused")
public class LaunchWindow {

private GLFWErrorCallback errorCallback;
private GLFWKeyCallback   keyCallback;
private GLFWMouseButtonCallback mouseButtonCallback;
private GLFWCursorPosCallback cursorPosCallback;

public int width = 1024;
public int height = 600;
public String title = "Duplicity";
public long fullscreen = NULL;
public long window;
private Cursor cursor;

public void run() {

    try {
        init();
        loop();
        glfwDestroyWindow(window);
        keyCallback.release();
    } finally {
        glfwTerminate();
        errorCallback.release();
    }
}

private void init() {

    glfwSetErrorCallback(errorCallback = GLFWErrorCallback.createPrint(System.err));

    KeyboardInput.initiate();
    MouseInput.initiateMouse();

    if ( glfwInit() != GLFW_TRUE )
        throw new IllegalStateException("Unable to initialize GLFW");

    if(fullscreen == NULL){
        glfwDefaultWindowHints();
        glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
        glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE);
    }

    window = glfwCreateWindow(width, height, title, fullscreen, NULL);
    if (window == NULL)
        throw new RuntimeException("Failed to create the GLFW window");

    glfwSetKeyCallback(window, keyCallback = new GLFWKeyCallback() {
        @Override
        public void invoke(long window, int key, int scancode, int action, int mods) {
            if ( key == GLFW_KEY_ESCAPE && action == GLFW_RELEASE )
                glfwSetWindowShouldClose(window, GLFW_TRUE);
        }
    });

    GLFWVidMode vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor());
    glfwSetWindowPos(window, (vidmode.width() - width) / 2, (vidmode.height() - height) / 2);
    glfwMakeContextCurrent(window);
    glfwSwapInterval(1);
    glfwShowWindow(window);

    keyCallback = GLFWKeyCallback.create(KeyboardInput::glfw_key_callback);
    keyCallback.set(window);

    mouseButtonCallback = GLFWMouseButtonCallback.create(MouseInput::glfw_mouse_button_callback);
    mouseButtonCallback.set(window);

    cursorPosCallback = GLFWCursorPosCallback.create(MouseInput::glfw_cursor_pos_callback);
    cursorPosCallback.set(window);

    cursor = new Cursor(Cursor.Standard.ARROW);
    glfwSetCursor(window, cursor.getCursor());

    GL.createCapabilities();
}

public void updateInput() {
    KeyboardInput.update();
    MouseInput.update();
    glfwPollEvents();
}

public void loop() {

    Loader loader = new Loader();
    Render render = new Render();
    Model1 model1 = new Model1();
    Display display = new Display();
    StaticShader shader = new StaticShader();

    RawModel model = loader.loadToVAO(model1.Model1Vertices(), model1.Model1Indices());
    ModelTexture texture = new ModelTexture(loader.loadTexture("marble"));
    TexturedModel texturedModel = new TexturedModel(model, texture);

    GL.createCapabilities();
    //glClearColor(0.0f, 0.0f, 0.0f, 0.0f);

    if(width != 1024 && height != 600){
        System.out.println("resized");
    }

    while ( glfwWindowShouldClose(window) == GLFW_FALSE ) {
        render.prepare();
        shader.start();
        render.render(texturedModel);
        shader.stop();

        //glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
        glfwSwapBuffers(window); 
        glfwPollEvents();
        try {
            new KeyParser().checkKeyState();
            new MouseParser().checkMouseState();
        } catch (InterruptedException e) {
            e.printStackTrace();
        }
    }
    shader.cleanUp();
    loader.cleanUp();
}
public void setCursor(Cursor cursor) {
    this.cursor = cursor;
    glfwSetCursor(window, cursor.getCursor());
}

public Cursor getCursor() {
    return cursor;
}

public static void main(String[] args) {
    new LaunchWindow().run();
}

}

这里的装载机:

package Graphics;

import java.io.FileInputStream;
import java.io.IOException;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.util.ArrayList;
import java.util.List;

import org.lwjgl.BufferUtils;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL15;
import org.lwjgl.opengl.GL20;
import org.lwjgl.opengl.GL30;
import org.newdawn.slick.opengl.Texture;
import org.newdawn.slick.opengl.TextureLoader;

import Models.RawModel;

public class Loader {

private List<Integer> vaos = new ArrayList<Integer>();
private List<Integer> vbos = new ArrayList<Integer>();
private List<Integer> textures = new ArrayList<Integer>();

public RawModel loadToVAO(float[] positions, int[] indices){
    int vaoID = createVAO();
    bindIndicesBuffer(indices);
    storeDataInAttributeList(0, positions);
    unbindVAO();
    return new RawModel(vaoID, indices.length);
}

public int loadTexture(String fileName){
    Texture texture = null;
    try {
        texture = TextureLoader.getTexture("PNG", new FileInputStream("res/" + fileName + ".png"));
    } catch (IOException e) {
        e.printStackTrace();
    }
    int textureID = texture.getTextureID();
    textures.add(textureID);
    return textureID;
}

public void cleanUp(){
    for(int vao:vaos){
        GL30.glDeleteVertexArrays(vao);
    }
    for(int vbo:vbos){
        GL15.glDeleteBuffers(vbo);
    }
    for(int texture:textures){
        GL11.glDeleteTextures(texture);
    }
}

private int createVAO(){
    int vaoID = GL30.glGenVertexArrays();
    vaos.add(vaoID);
    GL30.glBindVertexArray(vaoID);
    return vaoID;
}

private void storeDataInAttributeList(int attNumber, float[] data){
    int vboID = GL15.glGenBuffers();
    vbos.add(vboID);
    GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vboID);
    FloatBuffer buffer = storeDataInFloatBuffer(data);
    GL15.glBufferData(GL15.GL_ARRAY_BUFFER, buffer, GL15.GL_DYNAMIC_DRAW); //change to static if static model
    GL20.glVertexAttribPointer(attNumber, 3, GL11.GL_FLOAT, false, 0, 0);
    GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
}

private void unbindVAO(){
    GL30.glBindVertexArray(0);
}

private void bindIndicesBuffer(int[] indices){
    int vboID = GL15.glGenBuffers();
    vbos.add(vboID);
    GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, vboID);
    IntBuffer buffer = storeDataInIntBuffer(indices);
    GL15.glBufferData(GL15.GL_ELEMENT_ARRAY_BUFFER, buffer, GL15.GL_DYNAMIC_DRAW); //change to static of static model
}

private IntBuffer storeDataInIntBuffer(int[] data){
    IntBuffer buffer = BufferUtils.createIntBuffer(data.length);
    buffer.put(data);
    buffer.flip();
    return buffer;
}

private FloatBuffer storeDataInFloatBuffer(float[] data){
    FloatBuffer buffer = BufferUtils.createFloatBuffer(data.length);
    buffer.put(data);
    buffer.flip();
    return buffer;
}

}

1 个答案:

答案 0 :(得分:0)

您可以在此处下载与 lwjgl3 兼容的 slick util *click*