我不想解决方程,我的问题不是关于图形和树数据结构。我试图从用户给出的等式生成图表的数据点。我想要高效的算法,易于使用且易于维护数据结构。我有两个解决方案
1:这很简单,我在很多应用程序中看到过。
String expr = "2*x+3*x";
Evaluator evaluator = new Evaluator();//I have this class
for (int i = start; i < end; i += step)
{
evaluator.setConstant("x", i);
double ans = evaluator.evaluate(expr);
}
这非常慢,因为每次重复每一步都会像令牌化,验证,转换为RPN,准备堆栈和队列以及最后的结果计算一样。这个问题的可能解决方案是以某种方式缓存所有堆栈和队列,但之后需要在当前表达式和前一个表达式之间进行比较以使用上次存储的状态。
2:目前我正在开发第二种解决方案。这样做的目的是提高效率,将来会用于符号计算。
到目前为止我的实施
Variable.java
import java.text.DecimalFormat;
public class Variable
{
private final double pow;
private final double coefficient;
private final String symbol;
public Variable(String symbol)
{
this.symbol = symbol;
this.pow = 1.0;
this.coefficient = 1.0;
}
public Variable(String symbol, double coefficient, double pow)throws IllegalArgumentException
{
if (coefficient == 0.0)throw new IllegalArgumentException("trying to create variable with coefficient 0");
if (pow == 0.0)throw new IllegalArgumentException("trying to create variable with exponent 0");
this.symbol = symbol;
this.pow = pow;
this.coefficient = coefficient;
}
public final String getSymbol()
{
return this.symbol;
}
public final double getPow()
{
return this.pow;
}
public final double getCoefficient()
{
return this.coefficient;
}
@Override
public String toString()
{
StringBuilder builder = new StringBuilder();
DecimalFormat decimalFormat = new DecimalFormat("#.############");
if (coefficient != 1.0)builder.append(decimalFormat.format(this.coefficient));
builder.append(this.symbol);
if (this.pow != 1.0)builder.append("^").append(decimalFormat.format(this.pow));
return builder.toString();
}
/*
* Stub Method
* Generate some unique hash code
* such that chances of key collision
* become less and easy to identify
* variables with same power and same
* symbol*/
@Override
public int hashCode()
{
return 0;
}
}
Equation.java
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Iterator;
public class Equation
{
private final ArrayList<Boolean> operations;
private final HashMap<String, Variable> variableHashMap;
private int typesOfVariables;
public Equation(Variable variable)
{
this.variableHashMap = new HashMap<>();
this.operations = new ArrayList<>();
this.typesOfVariables = 1;
this.variableHashMap.put(variable.getSymbol(), variable);
}
/*Stub Method*/
public void addVariable(Variable variable, boolean multiply)
{
/*
* Currently not covering many cases
* 1: Add two variables which have same name
* and same pow.
* 2: variable which are wrapped inside functions e.g sin(x)
* and many other.*/
if (multiply && variableHashMap.containsKey(variable.getSymbol()))
{
Variable var = variableHashMap.get(variable.getSymbol());
Variable newVar = new Variable(var.getSymbol(), var.getCoefficient() * variable.getCoefficient(), var.getPow() + variable.getPow());
/*
* Collision chances for variables with same name but
* with different powers*/
this.variableHashMap.replace(var.getSymbol(), newVar);
}
else
{
++this.typesOfVariables;
this.variableHashMap.put(variable.getSymbol(), variable);
}
this.operations.add(multiply);
}
/*Stub Method
*Value for every variable at any point will be different*/
public double solveFor(double x)
{
if (typesOfVariables > 1)throw new IllegalArgumentException("provide values for all variables");
Iterator<HashMap.Entry<String, Variable>> entryIterator = this.variableHashMap.entrySet().iterator();
Variable var;
double ans = 0.0;
if (entryIterator.hasNext())
{
var = entryIterator.next().getValue();
ans = var.getCoefficient() * Math.pow(x, var.getPow());
}
for (int i = 0; entryIterator.hasNext(); i++)
{
var = entryIterator.next().getValue();
if (this.operations.get(i))ans *= var.getCoefficient() * Math.pow(x, var.getPow());
else ans += var.getCoefficient() * Math.pow(x, var.getPow());
}
return ans;
}
@Override
public String toString()
{
StringBuilder builder = new StringBuilder();
Iterator<HashMap.Entry<String, Variable>> entryIterator = this.variableHashMap.entrySet().iterator();
if (entryIterator.hasNext())builder.append(entryIterator.next().getValue().toString());
Variable var;
for (int i = 0; entryIterator.hasNext(); i++)
{
var = entryIterator.next().getValue();
if (this.operations.get(i))builder.append("*").append(var.toString());
else builder.append(var.toString());
}
return builder.toString();
}
}
Main.java
class Main
{
public static void main(String[] args)
{
try
{
long t1 = System.nanoTime();
Variable variable = new Variable("x");
Variable variable1 = new Variable("x", -2.0, 1.0);
Variable variable2 = new Variable("x", 3.0, 4.0);
Equation equation = new Equation(variable);
equation.addVariable(variable1, true);//2x+x
equation.addVariable(variable2, true);
for (int i = 0; i < 1000000; i++)equation.solveFor(i);//Calculate Million Data Points
long t2 = System.nanoTime();
System.out.println((t2-t1)/1000/1000);
System.out.println(equation.toString());
}
catch (Exception e)
{
System.out.println("Error: " + e.getMessage());
}
}
}
我正朝着正确的方向前进吗? 这个问题有没有常用的算法?
我的主要目标是效率,代码清洁和代码可维护性。
注意:我不是母语为英语的人,所以请忽略任何语法错误。
感谢。
答案 0 :(得分:0)
我发现您的第一个代码没有任何问题。是的,您的代码可以在每一步都重复,例如令牌化,验证,转换为RPN,准备堆栈和队列以及最后的结果计算&#34;,但最后所有这些只是线性步数。所以我没有看到它如何使它变得非常慢。
我见过的最大屏幕之一是2560x1440像素,这意味着大多数时候你需要少于2500点来绘制你的图形。
如果你指的是代码清晰度和代码可维护性,那么很可能一个由5行组成的代码比由200代码组成的代码要好。