所以我有一个统一的触摸脚本,可以通过盒式对撞机轻松触摸2d精灵:
var platform : RuntimePlatform = Application.platform;
function Update(){
if(platform == RuntimePlatform.Android || platform == RuntimePlatform.IPhonePlayer){
if(Input.touchCount > 0) {
if(Input.GetTouch(0).phase == TouchPhase.Began){
checkTouch(Input.GetTouch(0).position);
}
}
}else if(platform == RuntimePlatform.OSXEditor){
if(Input.GetMouseButtonDown(0)) {
checkTouch(Input.mousePosition);
}
}
}
function checkTouch(pos){
var wp : Vector3 = Camera.main.ScreenToWorldPoint(pos);
var touchPos : Vector2 = new Vector2(wp.x, wp.y);
var hit = Physics2D.OverlapPoint(touchPos);
if (hit){
Debug.Log("touched");
}
}
但我希望当点击/触摸的对象具有某个标记时,Debug.Log将会不同
答案 0 :(得分:1)
你想要的是System.Action
。
public System.Action _action;
...
public void FutureAction()
{
//Whatever you want this function to perform
}
...
//When you know the action that you want it to perform
_action = FutureAction;
...
//When you want to call this action, in your checkTouched function for example
if (hit.CompareTag("myTag"))
_action(); //This will call whatever action was saved into the variable.
我希望有所帮助!
编辑: 我在C#中编写了我的代码,但javascript中的等价物也可以起到类似的作用。