我想将一个标记从一个Latlng移动到另一个。我已经使用此代码根据距离和时间平滑移动标记。
public void animateMarker(final LatLng toPosition,
final boolean hideMarker) {
final Handler handler = new Handler();
final long start = SystemClock.uptimeMillis();
Projection proj = googleMap.getProjection();
Point startPoint = proj.toScreenLocation(cabMarker.getPosition());
final LatLng startLatLng = proj.fromScreenLocation(startPoint);
final Interpolator interpolator = new LinearInterpolator();
handler.post(new Runnable() {
@Override
public void run() {
Location prevLoc = new Location("service Provider");
prevLoc.setLatitude(startLatLng.latitude);
prevLoc.setLongitude(startLatLng.longitude);
Location newLoc = new Location("service Provider");
newLoc.setLatitude(toPosition.latitude);
newLoc.setLongitude(toPosition.longitude);
System.out.println("Locations ---- " + prevLoc + "-" + newLoc);
float bearing = prevLoc.bearingTo(newLoc);
long elapsed = SystemClock.uptimeMillis() - start;
float t = interpolator.getInterpolation((float) elapsed
/ CAB_TRACK_INTERVAL);
double lng = t * toPosition.longitude + (1 - t)
* startLatLng.longitude;
double lat = t * toPosition.latitude + (1 - t)
* startLatLng.latitude;
cabMarker.setPosition(new LatLng(lat, lng));
cabMarker.setRotation(bearing + 90);
if (t < 1.0) {
// Post again 16ms later.
handler.postDelayed(this, 16);
} else {
if (hideMarker) {
cabMarker.setVisible(false);
} else {
cabMarker.setVisible(true);
}
}
}
});
}
但问题是标记不会在行驶方向上移动,而是从A到B的直线上移动。是否有可能在A和B之间绕过10个道路中点然后沿着该路径移动它?
答案 0 :(得分:0)
import com.google.android.gms.maps.model.LatLng;
import static java.lang.Math.asin;
import static java.lang.Math.atan2;
import static java.lang.Math.cos;
import static java.lang.Math.pow;
import static java.lang.Math.sin;
import static java.lang.Math.sqrt;
import static java.lang.Math.toDegrees;
import static java.lang.Math.toRadians;
public interface LatLngInterpolator {
public LatLng interpolate(float fraction, LatLng a, LatLng b);
public class Linear implements LatLngInterpolator {
@Override
public LatLng interpolate(float fraction, LatLng a, LatLng b) {
double lat = (b.latitude - a.latitude) * fraction + a.latitude;
double lng = (b.longitude - a.longitude) * fraction + a.longitude;
return new LatLng(lat, lng);
}
}
public class LinearFixed implements LatLngInterpolator {
@Override
public LatLng interpolate(float fraction, LatLng a, LatLng b) {
double lat = (b.latitude - a.latitude) * fraction + a.latitude;
double lngDelta = b.longitude - a.longitude;
// Take the shortest path across the 180th meridian.
if (Math.abs(lngDelta) > 180) {
lngDelta -= Math.signum(lngDelta) * 360;
}
double lng = lngDelta * fraction + a.longitude;
return new LatLng(lat, lng);
}
}
public class Spherical implements LatLngInterpolator {
/* From github.com/googlemaps/android-maps-utils */
@Override
public LatLng interpolate(float fraction, LatLng from, LatLng to) {
// http://en.wikipedia.org/wiki/Slerp
double fromLat = toRadians(from.latitude);
double fromLng = toRadians(from.longitude);
double toLat = toRadians(to.latitude);
double toLng = toRadians(to.longitude);
double cosFromLat = cos(fromLat);
double cosToLat = cos(toLat);
// Computes Spherical interpolation coefficients.
double angle = computeAngleBetween(fromLat, fromLng, toLat, toLng);
double sinAngle = sin(angle);
if (sinAngle < 1E-6) {
return from;
}
double a = sin((1 - fraction) * angle) / sinAngle;
double b = sin(fraction * angle) / sinAngle;
// Converts from polar to vector and interpolate.
double x = a * cosFromLat * cos(fromLng) + b * cosToLat * cos(toLng);
double y = a * cosFromLat * sin(fromLng) + b * cosToLat * sin(toLng);
double z = a * sin(fromLat) + b * sin(toLat);
// Converts interpolated vector back to polar.
double lat = atan2(z, sqrt(x * x + y * y));
double lng = atan2(y, x);
return new LatLng(toDegrees(lat), toDegrees(lng));
}
private double computeAngleBetween(double fromLat, double fromLng, double toLat, double toLng) {
// Haversine's formula
double dLat = fromLat - toLat;
double dLng = fromLng - toLng;
return 2 * asin(sqrt(pow(sin(dLat / 2), 2) +
cos(fromLat) * cos(toLat) * pow(sin(dLng / 2), 2)));
尝试使用此代码进行动画效果。
public class MarkerAnimation {
static void animateMarkerToGB(final Marker marker, final LatLng finalPosition, final LatLngInterpolator latLngInterpolator) {
final LatLng startPosition = marker.getPosition();
final Handler handler = new Handler();
final long start = SystemClock.uptimeMillis();
final Interpolator interpolator = new AccelerateDecelerateInterpolator();
final float durationInMs = 3000;
handler.post(new Runnable() {
long elapsed;
float t;
float v;
@Override
public void run() {
// Calculate progress using interpolator
elapsed = SystemClock.uptimeMillis() - start;
t = elapsed / durationInMs;
v = interpolator.getInterpolation(t);
marker.setPosition(latLngInterpolator.interpolate(v, startPosition, finalPosition));
// Repeat till progress is complete.
if (t < 1) {
// Post again 16ms later.
handler.postDelayed(this, 16);
}
}
});
}
@TargetApi(Build.VERSION_CODES.HONEYCOMB)
static void animateMarkerToHC(final Marker marker, final LatLng finalPosition, final LatLngInterpolator latLngInterpolator) {
final LatLng startPosition = marker.getPosition();
ValueAnimator valueAnimator = new ValueAnimator();
valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
float v = animation.getAnimatedFraction();
LatLng newPosition = latLngInterpolator.interpolate(v, startPosition, finalPosition);
marker.setPosition(newPosition);
}
});
valueAnimator.setFloatValues(0, 1); // Ignored.
valueAnimator.setDuration(3000);
valueAnimator.start();
}
@TargetApi(Build.VERSION_CODES.ICE_CREAM_SANDWICH)
static void animateMarkerToICS(Marker marker, LatLng finalPosition, final LatLngInterpolator latLngInterpolator) {
TypeEvaluator<LatLng> typeEvaluator = new TypeEvaluator<LatLng>() {
@Override
public LatLng evaluate(float fraction, LatLng startValue, LatLng endValue) {
return latLngInterpolator.interpolate(fraction, startValue, endValue);
}
};
Property<Marker, LatLng> property = Property.of(Marker.class, LatLng.class, "position");
ObjectAnimator animator = ObjectAnimator.ofObject(marker, property, typeEvaluator, finalPosition);
animator.setDuration(3000);
animator.start();
}
}
}
}
}
答案 1 :(得分:-1)
首先,您必须从谷歌方向请求从A点到B点的路线,然后它将返回包含您想要的点的折线,然后从每个点到点调用动画方法,直到您遍历所有点然后只有在从A点到B点动画时才能使标记穿过某条路径。 首先从谷歌阅读谷歌方向API然后实施它并继续