以下是代码:
import pygame
import sys
import os
from sys import *
from pygame import *
from os import *
pygame.init()
#Colour Acronym Chart
#| Black = Blck | Grey = Gry | Dark = Drk | White = Wht
#| Deep = Dp | Metal = Mtl | Light = Lht |
#| Blue = Bl | Baby = Bby | Maroon = Mrn |
#| Red = Rd | Fire = Fr | Orange = Orng |
# Window Colour Index
Wht = (255, 255, 255)
Blck = (0, 0, 0)
Dp_Gry = (32, 32, 32)
Mtl_Gry = (96, 96, 96)
Lht_Gry = (160, 160, 160)
Dp_Bl = (0, 0, 102)
Lht_Bby_Bl = (0, 128, 255)
dark_maroon = (102, 0, 0)
fire_red = (255, 0, 0)
light_orange = (255, 128, 0)
#END OF COLOUR MODULE
display_width = 800
display_height = 600
gameDisplay = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption('Hard Drive')
clock = pygame.time.Clock()
carImg = pygame.image.load('car1.png')
car_width = 45
car_height = 45
def car(x,y):
gameDisplay.blit(carImg,(x,y))
def text_objects(text, font):
textSurface = font.render(text, True, Blck)
return textSurface, textSurface.get_rect()
def message_display(text):
largeText = pygame.font.Font('freesansbold.ttf',115)
TextSurf, TextRect = text_objects(text, largeText)
TextRect.center = ((display_width/2),(display_height/2))
gameDisplay.blit(TextSurf, TextRect)
pygame.display.update()
time.sleep(2)
game_loop()
def crash():
message_display('You Crashed')
def game_loop():
x = (display_width * 0.45)
y = (display_height * 0.8)
x_change = 0
gameExit = False
while not gameExit:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x_change = -5
if event.key == pygame.K_RIGHT:
x_change = 5
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIG HT:
x_change = 0
x += x_change
gameDisplay.fill(Wht)
car(x,y)
if x > display_width - car_width or x < 0:
crash()
pygame.display.update()
clock.tick(60)
game_loop()
pygame.quit()
quit()
现在这是错误!
Python 3.2.1 (default, Jul 10 2011, 21:51:15) [MSC v.1500 32 bit (Intel)] on win32
Type "copyright", "credits" or "license()" for more information.
>>> ================================ RESTART ================================
>>>
Traceback (most recent call last):
File "C:/Users/*****/Desktop/PyGame/frame.py", line 104, in <module>
game_loop()
File "C:/Users/*****/Desktop/PyGame/frame.py", line 98, in game_loop
crash()
File "C:/Users/*****/Desktop/PyGame/frame.py", line 65, in crash
message_display('You Crashed')
File "C:/Users/*****/Desktop/PyGame/frame.py", line 58, in message_display
time.sleep(2)
AttributeError: 'module' object has no attribute 'sleep'
>>> ================================ RESTART ================================
>>>
这样可以帮助你理解我在做什么;我正在制作一个小型赛车游戏,但我收到了这个错误。然而,在我添加播放器撞坏汽车的弹出窗口之前,它运行正常,但是通过快速弹出窗口的实现,它崩溃了!
为什么会这样。我确实理解Python,但我在这方面有点迷失。
答案 0 :(得分:3)
您需要导入模块time
以修复错误'module' object has no attribute 'sleep'
尝试在第一行写import time
或强>
删除行time.sleep(2)
,因为您根本不需要它。