我的任务是创建一个“Cinemagraph”功能,用户必须使用InkCanvas
选择一个所需的区域来绘制所选的像素,这些像素对于动画/视频的其余部分应保持不变(或者,选择应该“活着”的像素。)
我正在考虑从Stroke
获取InkCanvas
集合并使用它来剪切图像并与未触及的图像合并。
我该怎么做?我可以轻松地从磁盘加载图像,但是如何根据笔划剪切图像?
绘制并选择应保持静态的像素后,我有一个Stroke
集合。我可以获得每个Geometry
的{{1}},但我可能需要合并所有几何。
基于合并的Stroke
,我需要反转(Geometry
)并使用剪辑我的第一帧,稍后剪辑的图像就绪,我需要与所有其他帧合并。 / p>
Geometry
有没有办法在不使用UIElement的情况下剪辑BitmapSource?
我正在考虑//Gets the BitmapSource from a String path:
var image = ListFrames[0].ImageLocation.SourceFrom();
var rectangle = new RectangleGeometry(new Rect(new System.Windows.Point(0, 0), new System.Windows.Size(image.Width, image.Height)));
Geometry geometry = Geometry.Empty;
foreach(Stroke stroke in CinemagraphInkCanvas.Strokes)
{
geometry = Geometry.Combine(geometry, stroke.GetGeometry(), GeometryCombineMode.Union, null);
}
//Inverts the geometry, to clip the other unselect pixels of the BitmapImage.
geometry = Geometry.Combine(geometry, rectangle, GeometryCombineMode.Exclude, null);
//This here is UIElement, I can't use this control, I need a way to clip the image without using the UI.
var clippedImage = new System.Windows.Controls.Image();
clippedImage.Source = image;
clippedImage.Clip = geometry;
//I can't get the render of the clippedImage control because I'm not displaying that control.
和刷子......但我不能使用UIElement,我需要将OpacityMask
直接应用于OpacityMask
。
答案 0 :(得分:9)
我做到了! (You can see the result here, ScreenToGif > Editor > Image Tab > Cinemagraph)
SourceFrom()
以及DpiOf()
和ScaledSize()
:
/// <summary>
/// Gets the BitmapSource from the source and closes the file usage.
/// </summary>
/// <param name="fileSource">The file to open.</param>
/// <param name="size">The maximum height of the image.</param>
/// <returns>The open BitmapSource.</returns>
public static BitmapSource SourceFrom(this string fileSource, Int32? size = null)
{
using (var stream = new FileStream(fileSource, FileMode.Open))
{
var bitmapImage = new BitmapImage();
bitmapImage.BeginInit();
bitmapImage.CacheOption = BitmapCacheOption.OnLoad;
if (size.HasValue)
bitmapImage.DecodePixelHeight = size.Value;
//DpiOf() and ScaledSize() uses the same principles of this extension.
bitmapImage.StreamSource = stream;
bitmapImage.EndInit();
//Just in case you want to load the image in another thread.
bitmapImage.Freeze();
return bitmapImage;
}
}
GetRender()
:
/// <summary>
/// Gets a render of the current UIElement
/// </summary>
/// <param name="source">UIElement to screenshot</param>
/// <param name="dpi">The DPI of the source.</param>
/// <returns>An ImageSource</returns>
public static RenderTargetBitmap GetRender(this UIElement source, double dpi)
{
Rect bounds = VisualTreeHelper.GetDescendantBounds(source);
var scale = dpi / 96.0;
var width = (bounds.Width + bounds.X) * scale;
var height = (bounds.Height + bounds.Y) * scale;
#region If no bounds
if (bounds.IsEmpty)
{
var control = source as Control;
if (control != null)
{
width = control.ActualWidth * scale;
height = control.ActualHeight * scale;
}
bounds = new Rect(new System.Windows.Point(0d, 0d),
new System.Windows.Point(width, height));
}
#endregion
var roundWidth = (int)Math.Round(width, MidpointRounding.AwayFromZero);
var roundHeight = (int)Math.Round(height, MidpointRounding.AwayFromZero);
var rtb = new RenderTargetBitmap(roundWidth, roundHeight, dpi, dpi,
PixelFormats.Pbgra32);
DrawingVisual dv = new DrawingVisual();
using (DrawingContext ctx = dv.RenderOpen())
{
VisualBrush vb = new VisualBrush(source);
var locationRect = new System.Windows.Point(bounds.X, bounds.Y);
var sizeRect = new System.Windows.Size(bounds.Width, bounds.Height);
ctx.DrawRectangle(vb, null, new Rect(locationRect, sizeRect));
}
rtb.Render(dv);
return (RenderTargetBitmap)rtb.GetAsFrozen();
}
获取ImageSource
和Geometry
:
//Custom extensions, that using the path of the image, will provide the
//DPI (of the image) and the scaled size (PixelWidth and PixelHeight).
var dpi = ListFrames[0].ImageLocation.DpiOf();
var scaledSize = ListFrames[0].ImageLocation.ScaledSize();
//Custom extension that loads the first frame.
var image = ListFrames[0].ImageLocation.SourceFrom();
//Rectangle with the same size of the image. Used within the Xor operation.
var rectangle = new RectangleGeometry(new Rect(
new System.Windows.Point(0, 0),
new System.Windows.Size(image.PixelWidth, image.PixelHeight)));
Geometry geometry = Geometry.Empty;
//Each Stroke is transformed into a Geometry and combined with an Union operation.
foreach(Stroke stroke in CinemagraphInkCanvas.Strokes)
{
geometry = Geometry.Combine(geometry, stroke.GetGeometry(),
GeometryCombineMode.Union, null);
}
//The rectangle with the same size of the image is combined with all of
//the Strokes using the Xor operation, basically it inverts the Geometry.
geometry = Geometry.Combine(geometry, rectangle, GeometryCombineMode.Xor, null);
将Geometry
应用于Image
元素:
//UIElement used to hold the BitmapSource to be clipped.
var clippedImage = new System.Windows.Controls.Image
{
Height = image.PixelHeight,
Width = image.PixelWidth,
Source = image,
Clip = geometry
};
clippedImage.Measure(scaledSize);
clippedImage.Arrange(new Rect(scaledSize));
//Gets the render of the Image element, already clipped.
var imageRender = clippedImage.GetRender(dpi, scaledSize);
//Merging with all frames:
Overlay(imageRender, dpi, true);
Overlay()
,合并框架:
private void Overlay(RenderTargetBitmap render, double dpi, bool forAll = false)
{
//Gets the selected frames based on the selection of a ListView,
//In this case, every frame should be selected.
var frameList = forAll ? ListFrames : SelectedFrames();
int count = 0;
foreach (FrameInfo frame in frameList)
{
var image = frame.ImageLocation.SourceFrom();
var drawingVisual = new DrawingVisual();
using (DrawingContext drawingContext = drawingVisual.RenderOpen())
{
drawingContext.DrawImage(image, new Rect(0, 0, image.Width, image.Height));
drawingContext.DrawImage(render, new Rect(0, 0, render.Width, render.Height));
}
//Converts the Visual (DrawingVisual) into a BitmapSource
var bmp = new RenderTargetBitmap(image.PixelWidth, image.PixelHeight, dpi, dpi, PixelFormats.Pbgra32);
bmp.Render(drawingVisual);
//Creates a BmpBitmapEncoder and adds the BitmapSource to the frames of the encoder
var encoder = new BmpBitmapEncoder();
encoder.Frames.Add(BitmapFrame.Create(bmp));
//Saves the image into a file using the encoder
using (Stream stream = File.Create(frame.ImageLocation))
encoder.Save(stream);
}
}
清洁,未经编辑的动画。
应该设置动画的选定像素。
图像已被剪裁(黑色是透明的)。
Cinemagraph完成了!
如您所见,只有选定的像素可以更改,其他像素保持静态。