我正在尝试将某些条件上的图像加载到画布中但是只有当我为drawImage()(带有常量注释的drawImage)函数提供常量时才加载图像。我可以添加尽可能多的只要我使用常量作为参数,我就可以将图像副本复制到画布。我的代码出了什么问题?请帮助..
以下是代码:
JS:
slotSize=50px;
playArea=9;
var grid=[];
function renderGrid(grid)
{
for(var i=0,y=0;i<playArea;i++,y+=slotSize)
{
for(var j=0,x=0;j<playArea;j++,x+=slotSize)
{
ctx.fillStyle=grid[i][j];
if(grid[i][j]=="white")
{
grass=new Image();
grass.onload=function()
{
//console.log(x+","+y);
ctx.drawImage(grass,x,y,slotSize-2,slotSize-2);
//ctx.drawImage(grass,0,0,slotSize-2,slotSize-2); works!
}
grass.src="../assets/grass.jpg";
}
else
{
ctx.fillRect(x,y,slotSize,slotSize);
}
ctx.strokeRect(x,y,slotSize,slotSize);
}
}
}
window.onload=function loadLocal()
{
canvas=document.getElementById("canvas");
ctx = canvas.getContext("2d");
for(var i=0;i<playArea;i++)
{
grid[i]=[];
}
for(var i=0;i<playArea;i++)
{
for(var i=j;i<playArea;i++)
{
grid[i][j]="white";
}
}
renderGrid();
}
HTML:
<canvas id="canvas" width="450" height="450">
Your browser does not support the canvas element.
答案 0 :(得分:0)
http://plnkr.co/edit/h6H3UN45sS6mxtQHlLUz?p=preview
因此,基本上您希望首先了解有关变量的上下文和范围的更多信息。然后,您想要了解有关Even Listeners以及如何在异步环境中进行通信的更多信息。
欢迎提出问题和意见!
var slotSize=50;
var playArea=9;
var grid=[];
var canvas, ctx;
var grass=new Image();
function renderGrid()
{
for(var i=0,y=0;i<playArea;i++,y+=slotSize)
{
for(var j=0,x=0;j<playArea;j++,x+=slotSize)
{
var value = grid[i][j];
ctx.fillStyle = value;
if(grid[i][j]=="white")
{
console.log(x,y);
ctx.drawImage(grass,x,y,slotSize-2,slotSize-2);
}
else
{
ctx.fillRect(x,y,slotSize,slotSize);
}
ctx.strokeRect(x,y,slotSize,slotSize);
}
}
}
window.onload=function loadLocal()
{
canvas=document.getElementById("canvas");
ctx = canvas.getContext("2d");
for(var i=0;i<playArea;i++)
{
grid[i]=[];
for(var j=i;j<playArea;j++)
{
grid[i][j]="white";
}
}
grass.onload = renderGrid;
grass.src = "http://images.clipartpanda.com/grass-clipart-grass-md.png";
}