我想做一个乒乓球克隆。我遇到了碰撞问题。我搜索了很多地方,但我没有解决它。我只想看看球是如何碰撞垫的。 也许我在课上遇到了问题。
import pygame
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
pygame.init()
collision_ball = False
size = (700, 500)
screen = pygame.display.set_mode(size)
pygame.display.set_caption("PONG")
color_shield = BLACK
l_shield = 15
h_pads = 50
l_pads = 20
color_pads = BLACK
class Shield(pygame.sprite.Sprite):
def __init__(self,color,width,height,location):
super().__init__()
self.image = pygame.Surface([width,height])
self.image.fill(color)
self.rect = self.image.get_rect()
self.rect.topleft = location
#ball class
class Circle(pygame.sprite.Sprite):
def __init__(self,location):
super().__init__()
self.image=pygame.Surface((45,45))
self.image.fill((0,0,0))
pygame.draw.circle(self.image,(255,0,0),(25,25),20,0)
self.rect=self.image.get_rect()
self.image.set_colorkey(BLACK)
self.rect.topleft = location
def update(self):
self.rect.x +=1
class Pad(pygame.sprite.Sprite):
def __init__(self,color,location,widht,height):
super().__init__()
self.image = pygame.Surface((widht,height))
self.image.fill(color)
self.rect = self.image.get_rect()
self.rect.topleft = location
def update(self):
self.update()
pad_left = Pad(color_pads,(30,30),l_pads,h_pads)
pad_right = Pad(color_pads,(650,30),l_pads,h_pads)
pad_group = pygame.sprite.Group()
pad_group.add(pad_left,pad_right)
ball = Circle((350,220))
#the edge of the screen
balls = pygame.sprite.Group()
balls.add(ball)
shield_up = Shield(color_shield,700,l_shield,(0,0))
shield_down = Shield(color_shield,700,l_shield,(0,485))
shield_right = Shield(color_shield,l_shield,500,(0,0))
shield_left = Shield(color_shield,l_shield,500,(685,0))
all_sprites = pygame.sprite.Group()
shield = pygame.sprite.Group()
shield.add(shield_up,shield_down,shield_right,shield_left)
all_sprites.add(shield,ball,pad_group)
done = False
pygame.key.set_repeat(500,30)
clock = pygame.time.Clock()
while not done:
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
if event.type == pygame.KEYDOWN:
#pad movement
if event.key == pygame.K_DOWN:
if (pad_right.rect.y<440):
pad_right.rect.y +=10
else:
pass
if event.key == pygame.K_UP:
if(pad_right.rect.y>10):
pad_right.rect.y -=10
else:
pass
if event.key == pygame.K_s:
if (pad_left.rect.y<440):
pad_left.rect.y +=10
else:
pass
if event.key == pygame.K_w:
if (pad_left.rect.y>10):
pad_left.rect.y -=10
else:
pass
我认为这是问题所在:
collision_ball== ball.rect.colliderect(pad_right.rect)
if collision_ball== True:
print("ball hit the pad")
screen.fill(WHITE)
ball.update()
all_sprites.draw(screen)
pygame.display.flip()
clock.tick(60)
pygame.quit()