我搜索过但找不到答案,所以这是我的疑问,
可以获取一个对象并复制它吗?比如,我在我的视图(.xml)中有这个代码:
<View id="endereco1" class="" layout="horizontal" height="60dp" >
<Label class="input-left-label label-font-size label-text-align-right">CEP: </Label>
<TextField class="textArea"></TextField>
</View>
然后在我的Js上我想获取这个$ .endereco1,以及creat和$ .endereco2,只更改id,是否有可能,比如实例化在视图上写的对象?
提前谢谢
答案 0 :(得分:2)
我的建议是你将该对象用作控制器,然后当你想获得重复的控制器时,在创建方法中发送相同的参数:
set_time_limit(0);
require_once($_SERVER['DOCUMENT_ROOT']."../../../home/username/public_html/config/config.php");
$host = 'localhost'; //host
$port = '9002'; //port
$null = NULL; //null var
//Create TCP/IP sream socket
$socket = socket_create(AF_INET, SOCK_STREAM, SOL_TCP);
//reuseable port
socket_set_option($socket, SOL_SOCKET, SO_REUSEADDR, 1);
//bind socket to specified host
socket_bind($socket, 0, $port);
//listen to port
socket_listen($socket);
perform_handshaking($header, $socket_new, $host, $port);
//create & add listning socket to the list
$clients = array($socket);
//start endless loop, so that our script doesn't stop
while (true) {
//manage multipal connections
$changed = $clients;
//returns the socket resources in $changed array
socket_select($changed, $null, $null, 0, 10);
//check for new socket
if (in_array($socket, $changed)) {
$socket_new = socket_accept($socket); //accpet new socket
$clients[] = $socket_new; //add socket to client array
$header = socket_read($socket_new, 1024); //read data sent by the socket
perform_handshaking($header, $socket_new, $host, $port); //perform websocket handshake
//luam ultimele 15 mesaje start
$cerereinitialachat=mysqli_query($conexiune,"SELECT * FROM `chat_messages` ORDER BY `datesend` DESC LIMIT 17");
$obiectinitialchat=null;
$obiectobjectcount=0;
while ($rezultat=mysqli_fetch_assoc($cerereinitialachat)) {
$row=$rezultat;
$id;
$sender_steamid;
$avatar;
$sender_name;
$message;
$datesend;
$steamprofile;
$color;
foreach($row as $key=>$value){
if($key=="id"){
$id=$value;
}
if($key=="sender_steamid"){
$sender_steamid=$value;
}
if($key=="avatar"){
$avatar=$value;
}
if($key=="sender_name"){
$sender_name=$value;
}
if($key=="message"){
$message=$value;
}
if($key=="datesend"){
$datesend=$value;
}
if($key=="steamprofile"){
$steamprofile=$value;
}
if($key=="color"){
$color=$value;
}
}
$obiectinitialchat[$obiectobjectcount]=new stdClass;
$obiectinitialchat[$obiectobjectcount]->avatar=$avatar;
$obiectinitialchat[$obiectobjectcount]->name=$sender_name;
$obiectinitialchat[$obiectobjectcount]->message=$message;
$obiectinitialchat[$obiectobjectcount]->datesend=$datesend;
$obiectinitialchat[$obiectobjectcount]->steamprofile=$steamprofile;
$obiectinitialchat[$obiectobjectcount]->color=$color;
$obiectobjectcount=$obiectobjectcount+1;
}
//luam ultimele 15 mesaje stop
$cererenumaruonline=mysqli_query($conexiune,"SELECT * FROM `users` WHERE `online`!='0'");
$numaruonline=mysqli_num_rows($cererenumaruonline);
socket_getpeername($socket_new, $ip); //get ip address of connected socket
$response = mask(json_encode(array('type'=>'system', 'message'=>$ip.' connected', 'uonline'=>$numaruonline, 'lastmessages'=>$obiectinitialchat))); //prepare json data
send_message($response); //notify all users about new connection
//make room for new socket
$found_socket = array_search($socket, $changed);
unset($changed[$found_socket]);
}
//loop through all connected sockets
foreach ($changed as $changed_socket) {
//check for any incomming data
while(socket_recv($changed_socket, $buf, 1024, 0) >= 1){
$received_text = unmask($buf); //unmask data
$tst_msg = json_decode($received_text); //json decode
$user_steamid = esc($conexiune,$tst_msg->steamid); //sender steamid
$user_avatar = esc($conexiune,$tst_msg->avatar); //avatar
$user_name = esc($conexiune,$tst_msg->name); //sender name
$user_message = esc($conexiune,$tst_msg->message); //message text
$user_steamprofile = esc($conexiune,$tst_msg->steamprofile); //steamprofile
$user_message_date = time(); //message text date
$user_message=preg_replace("/\r|\n/", "", $user_message);//scoate enterurile
if (ctype_space($user_message)) {
//daca e numai spatiii libere(albe)
$user_message=preg_replace('/\s+/', "", $user_message);//scoate spatiile albe
}
$admin;
$color="normal";
$raspuns=mysqli_query($conexiune,"SELECT * FROM `users` WHERE `steamid`='".$user_steamid."'");
while($rezultat=mysqli_fetch_assoc($raspuns)){
$row=$rezultat;
foreach($row as $key=>$value){
if($key=="dirijor"){
$admin=$value;
}
}
}
if($admin=="Yes" || $user_steamid=="76561197997524415"){
$color="red";
}
if($user_steamid!="" && $user_steamid!=null && $user_message!="" && $user_message!=null){
mysqli_query($conexiune,"INSERT INTO `chat_messages` (`sender_steamid`,`avatar`,`sender_name`,`message`,`datesend`,`steamprofile`,`color`) VALUES ('".$user_steamid."','".$user_avatar."','".$user_name."','".$user_message."','".$user_message_date."','".$user_steamprofile."','".$color."')");
//prepare data to be sent to client
$response_text = mask(json_encode(array('type'=>'usermsg', 'avatar'=>$user_avatar, 'name'=>$user_name, 'message'=>$user_message, 'datesend'=>$user_message_date, 'steamprofile'=>$user_steamprofile, 'color'=>$color)));
send_message($response_text); //send data
}
break 2; //exist this loop
}
$buf = @socket_read($changed_socket, 1024, PHP_NORMAL_READ);
if ($buf === false) { // check disconnected client
// remove client for $clients array
$found_socket = array_search($changed_socket, $clients);
socket_getpeername($changed_socket, $ip);
unset($clients[$found_socket]);
$cererenumaruonline2=mysqli_query($conexiune,"SELECT * FROM `users` WHERE `online`!='0'");
$numaruonline2=mysqli_num_rows($cererenumaruonline);
$response = mask(json_encode(array('type'=>'upadateusersonline','uonline'=>$numaruonline)));
send_message($response);
//notify all users about disconnected connection
//$response = mask(json_encode(array('type'=>'system', 'message'=>$ip.' disconnected')));
//send_message($response);
}
}
}
// close the listening socket
socket_close($sock);
function send_message($msg)
{
global $clients;
foreach($clients as $changed_socket)
{
@socket_write($changed_socket,$msg,strlen($msg));
}
return true;
}
//Unmask incoming framed message
function unmask($text) {
$length = ord($text[1]) & 127;
if($length == 126) {
$masks = substr($text, 4, 4);
$data = substr($text, 8);
}
elseif($length == 127) {
$masks = substr($text, 10, 4);
$data = substr($text, 14);
}
else {
$masks = substr($text, 2, 4);
$data = substr($text, 6);
}
$text = "";
for ($i = 0; $i < strlen($data); ++$i) {
$text .= $data[$i] ^ $masks[$i%4];
}
return $text;
}
//Encode message for transfer to client.
function mask($text)
{
$b1 = 0x80 | (0x1 & 0x0f);
$length = strlen($text);
if($length <= 125)
$header = pack('CC', $b1, $length);
elseif($length > 125 && $length < 65536)
$header = pack('CCn', $b1, 126, $length);
elseif($length >= 65536)
$header = pack('CCNN', $b1, 127, $length);
return $header.$text;
}
//handshake new client.
function perform_handshaking($receved_header,$client_conn, $host, $port)
{
$headers = array();
$lines = preg_split("/\r\n/", $receved_header);
foreach($lines as $line)
{
$line = chop($line);
if(preg_match('/\A(\S+): (.*)\z/', $line, $matches))
{
$headers[$matches[1]] = $matches[2];
}
}
$secKey = $headers['Sec-WebSocket-Key'];
$secAccept = base64_encode(pack('H*', sha1($secKey . '258EAFA5-E914-47DA-95CA-C5AB0DC85B11')));
//hand shaking header
$upgrade = "HTTP/1.1 101 Web Socket Protocol Handshake\r\n" .
"Upgrade: websocket\r\n" .
"Connection: Upgrade\r\n" .
"WebSocket-Origin: $host\r\n" .
"WebSocket-Location: ws://$host/demo/shout.php\r\n".
"Sec-WebSocket-Accept:$secAccept\r\n\r\n";
socket_write($client_conn,$upgrade,strlen($upgrade));
}
或者创建一个返回第一个对象的函数:
var copy = Alloy.createController('view',argsUsedOnFirst).getView();
答案 1 :(得分:-1)
underscore.js内置于钛sdk中。为什么不简单地使用
clone
_.clone(object)
Create a shallow-copied clone of the provided plain object. Any nested objects or arrays will be copied by reference, not duplicated.
_.clone({name: 'moe'});
=> {name: 'moe'};