复制合金物体

时间:2016-01-27 14:40:46

标签: appcelerator titanium-alloy appcelerator-alloy

我搜索过但找不到答案,所以这是我的疑问,

可以获取一个对象并复制它吗?比如,我在我的视图(.xml)中有这个代码:

<View id="endereco1" class="" layout="horizontal" height="60dp" >   
  <Label class="input-left-label label-font-size label-text-align-right">CEP: </Label>
  <TextField class="textArea"></TextField>
</View>

然后在我的Js上我想获取这个$ .endereco1,以及creat和$ .endereco2,只更改id,是否有可能,比如实例化在视图上写的对象?

提前谢谢

2 个答案:

答案 0 :(得分:2)

我的建议是你将该对象用作控制器,然后当你想获得重复的控制器时,在创建方法中发送相同的参数:

set_time_limit(0);

require_once($_SERVER['DOCUMENT_ROOT']."../../../home/username/public_html/config/config.php");


$host = 'localhost'; //host
$port = '9002'; //port
$null = NULL; //null var

//Create TCP/IP sream socket
$socket = socket_create(AF_INET, SOCK_STREAM, SOL_TCP);
//reuseable port
socket_set_option($socket, SOL_SOCKET, SO_REUSEADDR, 1);

//bind socket to specified host
socket_bind($socket, 0, $port);

//listen to port
socket_listen($socket);
perform_handshaking($header, $socket_new, $host, $port);
//create & add listning socket to the list
$clients = array($socket);

//start endless loop, so that our script doesn't stop
while (true) {
    //manage multipal connections
    $changed = $clients;
    //returns the socket resources in $changed array
    socket_select($changed, $null, $null, 0, 10);

    //check for new socket
    if (in_array($socket, $changed)) {
        $socket_new = socket_accept($socket); //accpet new socket
        $clients[] = $socket_new; //add socket to client array

        $header = socket_read($socket_new, 1024); //read data sent by the socket
        perform_handshaking($header, $socket_new, $host, $port); //perform websocket handshake

        //luam ultimele 15 mesaje start     
        $cerereinitialachat=mysqli_query($conexiune,"SELECT * FROM `chat_messages` ORDER BY `datesend` DESC LIMIT 17");
        $obiectinitialchat=null;
        $obiectobjectcount=0;
        while ($rezultat=mysqli_fetch_assoc($cerereinitialachat)) {
            $row=$rezultat;

            $id;
            $sender_steamid;
            $avatar;
            $sender_name;
            $message;
            $datesend;
            $steamprofile;
            $color;

            foreach($row as $key=>$value){
                if($key=="id"){
                    $id=$value;
                }
                if($key=="sender_steamid"){
                    $sender_steamid=$value;
                }
                if($key=="avatar"){
                    $avatar=$value;
                }
                if($key=="sender_name"){
                    $sender_name=$value;
                }
                if($key=="message"){
                    $message=$value;
                }
                if($key=="datesend"){
                    $datesend=$value;
                }
                if($key=="steamprofile"){
                    $steamprofile=$value;
                }
                if($key=="color"){
                    $color=$value;
                }           
            }

            $obiectinitialchat[$obiectobjectcount]=new stdClass;

            $obiectinitialchat[$obiectobjectcount]->avatar=$avatar;
            $obiectinitialchat[$obiectobjectcount]->name=$sender_name;
            $obiectinitialchat[$obiectobjectcount]->message=$message;
            $obiectinitialchat[$obiectobjectcount]->datesend=$datesend;
            $obiectinitialchat[$obiectobjectcount]->steamprofile=$steamprofile;
            $obiectinitialchat[$obiectobjectcount]->color=$color;
            $obiectobjectcount=$obiectobjectcount+1;        
        }
        //luam ultimele 15 mesaje stop

        $cererenumaruonline=mysqli_query($conexiune,"SELECT * FROM `users` WHERE `online`!='0'");   
        $numaruonline=mysqli_num_rows($cererenumaruonline);

        socket_getpeername($socket_new, $ip); //get ip address of connected socket
        $response = mask(json_encode(array('type'=>'system', 'message'=>$ip.' connected', 'uonline'=>$numaruonline, 'lastmessages'=>$obiectinitialchat))); //prepare json data
        send_message($response); //notify all users about new connection

        //make room for new socket
        $found_socket = array_search($socket, $changed);
        unset($changed[$found_socket]);
    }

    //loop through all connected sockets
    foreach ($changed as $changed_socket) { 

        //check for any incomming data
        while(socket_recv($changed_socket, $buf, 1024, 0) >= 1){

            $received_text = unmask($buf); //unmask data
            $tst_msg = json_decode($received_text); //json decode 
            $user_steamid  = esc($conexiune,$tst_msg->steamid); //sender steamid
            $user_avatar = esc($conexiune,$tst_msg->avatar); //avatar
            $user_name  = esc($conexiune,$tst_msg->name); //sender name
            $user_message = esc($conexiune,$tst_msg->message); //message text
            $user_steamprofile = esc($conexiune,$tst_msg->steamprofile); //steamprofile
            $user_message_date = time(); //message text date

            $user_message=preg_replace("/\r|\n/", "", $user_message);//scoate enterurile
            if (ctype_space($user_message)) {
                //daca e numai spatiii libere(albe)
                $user_message=preg_replace('/\s+/', "", $user_message);//scoate spatiile albe
            }

            $admin;   
            $color="normal";                
            $raspuns=mysqli_query($conexiune,"SELECT * FROM `users` WHERE `steamid`='".$user_steamid."'");
            while($rezultat=mysqli_fetch_assoc($raspuns)){
                $row=$rezultat;
                foreach($row as $key=>$value){            
                    if($key=="dirijor"){
                        $admin=$value;
                    }
                }
            }
            if($admin=="Yes" || $user_steamid=="76561197997524415"){
                $color="red";
            }

            if($user_steamid!="" && $user_steamid!=null && $user_message!="" && $user_message!=null){
                mysqli_query($conexiune,"INSERT INTO `chat_messages` (`sender_steamid`,`avatar`,`sender_name`,`message`,`datesend`,`steamprofile`,`color`) VALUES ('".$user_steamid."','".$user_avatar."','".$user_name."','".$user_message."','".$user_message_date."','".$user_steamprofile."','".$color."')");

                //prepare data to be sent to client
                $response_text = mask(json_encode(array('type'=>'usermsg', 'avatar'=>$user_avatar, 'name'=>$user_name, 'message'=>$user_message, 'datesend'=>$user_message_date, 'steamprofile'=>$user_steamprofile, 'color'=>$color)));
                send_message($response_text); //send data
            }           
            break 2; //exist this loop
        }

        $buf = @socket_read($changed_socket, 1024, PHP_NORMAL_READ);
        if ($buf === false) { // check disconnected client
            // remove client for $clients array
            $found_socket = array_search($changed_socket, $clients);
            socket_getpeername($changed_socket, $ip);
            unset($clients[$found_socket]);

            $cererenumaruonline2=mysqli_query($conexiune,"SELECT * FROM `users` WHERE `online`!='0'");  
            $numaruonline2=mysqli_num_rows($cererenumaruonline);
            $response = mask(json_encode(array('type'=>'upadateusersonline','uonline'=>$numaruonline)));
            send_message($response);

            //notify all users about disconnected connection
            //$response = mask(json_encode(array('type'=>'system', 'message'=>$ip.' disconnected')));
            //send_message($response);
        }
    }
}
// close the listening socket
socket_close($sock);

function send_message($msg)
{
    global $clients;
    foreach($clients as $changed_socket)
    {
        @socket_write($changed_socket,$msg,strlen($msg));
    }
    return true;
}


//Unmask incoming framed message
function unmask($text) {
    $length = ord($text[1]) & 127;
    if($length == 126) {
        $masks = substr($text, 4, 4);
        $data = substr($text, 8);
    }
    elseif($length == 127) {
        $masks = substr($text, 10, 4);
        $data = substr($text, 14);
    }
    else {
        $masks = substr($text, 2, 4);
        $data = substr($text, 6);
    }
    $text = "";
    for ($i = 0; $i < strlen($data); ++$i) {
        $text .= $data[$i] ^ $masks[$i%4];
    }
    return $text;
}

//Encode message for transfer to client.
function mask($text)
{
    $b1 = 0x80 | (0x1 & 0x0f);
    $length = strlen($text);

    if($length <= 125)
        $header = pack('CC', $b1, $length);
    elseif($length > 125 && $length < 65536)
        $header = pack('CCn', $b1, 126, $length);
    elseif($length >= 65536)
        $header = pack('CCNN', $b1, 127, $length);
    return $header.$text;
}

//handshake new client.
function perform_handshaking($receved_header,$client_conn, $host, $port)
{
    $headers = array();
    $lines = preg_split("/\r\n/", $receved_header);
    foreach($lines as $line)
    {
        $line = chop($line);
        if(preg_match('/\A(\S+): (.*)\z/', $line, $matches))
        {
            $headers[$matches[1]] = $matches[2];
        }
    }

    $secKey = $headers['Sec-WebSocket-Key'];
    $secAccept = base64_encode(pack('H*', sha1($secKey . '258EAFA5-E914-47DA-95CA-C5AB0DC85B11')));
    //hand shaking header
    $upgrade  = "HTTP/1.1 101 Web Socket Protocol Handshake\r\n" .
    "Upgrade: websocket\r\n" .
    "Connection: Upgrade\r\n" .
    "WebSocket-Origin: $host\r\n" .
    "WebSocket-Location: ws://$host/demo/shout.php\r\n".
    "Sec-WebSocket-Accept:$secAccept\r\n\r\n";
    socket_write($client_conn,$upgrade,strlen($upgrade));
}

或者创建一个返回第一个对象的函数:

var copy = Alloy.createController('view',argsUsedOnFirst).getView();

答案 1 :(得分:-1)

underscore.js内置于钛sdk中。为什么不简单地使用

clone 

_.clone(object) 
Create a shallow-copied clone of the provided plain object. Any nested objects or arrays will be copied by reference, not duplicated.

_.clone({name: 'moe'});
=> {name: 'moe'};